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	<id>https://wiki.dracos.works/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jenny</id>
	<title>Dragon's Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dracos.works/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jenny"/>
	<link rel="alternate" type="text/html" href="https://wiki.dracos.works/Special:Contributions/Jenny"/>
	<updated>2026-04-17T17:06:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kepler&amp;diff=48</id>
		<title>Kepler</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kepler&amp;diff=48"/>
		<updated>2022-09-04T22:43:09Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kepler=&lt;br /&gt;
Created by: flond&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the system)&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
Resources: +1 (Rich)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Reclaiming what we lost===&lt;br /&gt;
===Hab Sweet Hab===&lt;br /&gt;
===Cliquish===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Flare]], [[Hearth]], [[Muncheon]], [[NATWO]], [[Stolya]]&lt;br /&gt;
&lt;br /&gt;
==In-system travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Once, Kepler was a garden world, once.  And a civilization rose up on it, as they often do.  But that was a long time, and a lot of pollution ago.  Now, Kepler is an overheated world where people cling to life...or more often these days they let go.&lt;br /&gt;
&lt;br /&gt;
The truth is, while the bulk of the population still lives on the titular one healthy planet, but with the space program, more and more of the wealthy, or those capable of exploiting the rich minerals are moving to habitats that are floating in space.  From here they plan terraforming projects, to retake their home, or ways to reasonably gain the FTL of their neighbors, something they've been actively prevented from doing en-masse, in order to prevent a massive outflow.&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kepler&amp;diff=47</id>
		<title>Kepler</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kepler&amp;diff=47"/>
		<updated>2022-09-04T22:42:51Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Added tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kepler=&lt;br /&gt;
Created by: flond&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the system)&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
Resources: +1 (Rich)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Reclaiming what we lost===&lt;br /&gt;
===Hab Sweet Hab===&lt;br /&gt;
===Cliquish===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Flare]], [[Hearth]], [[Muncheon]], [[NATWO]], [[Stolya]]&lt;br /&gt;
&lt;br /&gt;
==In-system travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Once, Kepler was a garden world, once.  And a civilization rose up on it, as they often do.  But that was a long time, and a lot of pollution ago.  Now, Kepler is an overheated world where people cling to life...or more often these days they let go.&lt;br /&gt;
&lt;br /&gt;
The truth is, while the bulk of the population still lives on the titular one healthy planet, but with the space program, more and more of the wealthy, or those capable of exploiting the rich minerals are moving to habitats that are floating in space.  From here they plan terraforming projects, to retake their home, or ways to reasonably gain the FTL of their neighbors, something they've been actively prevented from doing en-masse, in order to prevent a massive outflow.&lt;br /&gt;
[[Categories:Verge_Of_Transcendence]]&lt;br /&gt;
[[Categories:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Stolya&amp;diff=46</id>
		<title>Stolya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Stolya&amp;diff=46"/>
		<updated>2022-09-04T19:43:32Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stolya =&lt;br /&gt;
Creator: JennyDracos&lt;br /&gt;
&lt;br /&gt;
Technology: +2 (Slipstream use)&lt;br /&gt;
&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
&lt;br /&gt;
Resources: -3 (Multiple dependencies)&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Always Second Best ===&lt;br /&gt;
=== Keep the Ship ===&lt;br /&gt;
=== Hungry for More ===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Kepler]], [[NATWO]]&lt;br /&gt;
==In-System Travel==&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In a cluster with multiple worlds on the brink of transcendence or having just missed it, Stolya is in the position of being comfortable in their own technological base but oh so very jealous of those with more.  The people of Stolya are in the position of being jealous of what they don't have, particularly since their unforgiving homeworld is wracked with hurricanes.&lt;br /&gt;
&lt;br /&gt;
For all their technology, Stolya is in many ways poor.  Dependent on other worlds for both food and certain minerals, Stolya is desperate for trade, and they have one thing to offer - ships - and that only to those who don't go to one of the powerhouses in the cluster for something more advanced.  Because of that, Stolya has focused on cheap ships.  What they lack in capability, they lack in price, and so Stolya's ships tend to be cheap, but also relatively short-lived.&lt;br /&gt;
&lt;br /&gt;
Despite all that, or perhaps because of it, Stolya is always looking for more.  The government of Stolya wants long-term access to those resources it lacks.  What they will do to get it remains to be seen, especially when they are the most primitive of the tech-traders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kepler&amp;diff=45</id>
		<title>Kepler</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kepler&amp;diff=45"/>
		<updated>2022-09-04T19:42:27Z</updated>

		<summary type="html">&lt;p&gt;Jenny: /* Connections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kepler=&lt;br /&gt;
Created by: flond&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the system)&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
Resources: +1 (Rich)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Reclaiming what we lost===&lt;br /&gt;
===Hab Sweet Hab===&lt;br /&gt;
===Cliquish===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Flare]], [[Hearth]], [[Muncheon]], [[NATWO]], [[Stolya]]&lt;br /&gt;
&lt;br /&gt;
==In-system travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Once, Kepler was a garden world, once.  And a civilization rose up on it, as they often do.  But that was a long time, and a lot of pollution ago.  Now, Kepler is an overheated world where people cling to life...or more often these days they let go.&lt;br /&gt;
&lt;br /&gt;
The truth is, while the bulk of the population still lives on the titular one healthy planet, but with the space program, more and more of the wealthy, or those capable of exploiting the rich minerals are moving to habitats that are floating in space.  From here they plan terraforming projects, to retake their home, or ways to reasonably gain the FTL of their neighbors, something they've been actively prevented from doing en-masse, in order to prevent a massive outflow.&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Hearth&amp;diff=44</id>
		<title>Hearth</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Hearth&amp;diff=44"/>
		<updated>2022-09-04T19:39:34Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearth =&lt;br /&gt;
Creator: JennyDracos&lt;br /&gt;
&lt;br /&gt;
Technology: +1 &lt;br /&gt;
&lt;br /&gt;
Environment: +0 &lt;br /&gt;
&lt;br /&gt;
Resources: +2&lt;br /&gt;
&lt;br /&gt;
= Aspects =&lt;br /&gt;
=== This is just a mild discussion ===&lt;br /&gt;
=== Gardens in the Skies ===&lt;br /&gt;
=== Accidental Ice Age ===&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
[[Clipping]], [[Flare]], [[Kepler]], [[Muncheon]]&lt;br /&gt;
&lt;br /&gt;
== In-system Travel ==&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Hearth was once a thriving T2 world, absolutely secure in the dominance of their home system and purveyor of food to the rest of the cluster.  Unfortunately, several of its leading factions got into a small war that lasted about three years.  Unfortunately, a terrestrial war that involves ships that can redirect asteroids can have terrifying repercussions, and in this case, it was an impact winter that lasted for over thirty years, followed by widespread glaciation.  Even now, the temperate breadbaskets are covered with ice and snow, and there was a very real possibility that civilization would die out.&lt;br /&gt;
&lt;br /&gt;
But they were a T2 civilization, and they had asteroid redirection technology for a reason - moving large rocks into useful orbits for mining.  The desperate need not for food but for farm space led to a more metaphorical explosion, this time in orbital habitat construction.  While much of Hearth is still covered in snow, countless glass domes in orbit, made from nicklel-iron rocks and boro-silicate glass, are veritable jungles of life all set to drop their delicious cargos to the world below.&lt;br /&gt;
&lt;br /&gt;
Culturally, the people of Hearth are just as quick-tempered as they were before their 'little dispute got out of hand,' but now that their lives are more visibly on the edge of destruction, they're much better at keeping things from escalating too far.  Many arguments get physical quickly, but don't involve weapons - instead, after a few hits, the combatants clap each other on the shoulder, complement each other on their performance, and usually get a celebratory drink.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Flare&amp;diff=43</id>
		<title>Flare</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Flare&amp;diff=43"/>
		<updated>2022-09-04T19:37:43Z</updated>

		<summary type="html">&lt;p&gt;Jenny: /* Connections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flare=&lt;br /&gt;
Createdby: flond&lt;br /&gt;
&lt;br /&gt;
Technology: -3 (Metallurgy)&lt;br /&gt;
&lt;br /&gt;
Environment: +3 (Two garden worlds)&lt;br /&gt;
&lt;br /&gt;
Resources: +2 (One significant export)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Your money's no good here...yet===&lt;br /&gt;
===Safer doesn't mean safe===&lt;br /&gt;
===Ruins of more beneath the surface===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Dandelion]],[[Hearth]],[[Kepler]]&lt;br /&gt;
&lt;br /&gt;
==In-system Travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Once, long ago, Flare's two planets of Demeter and Hera were much traveled high tech garden worlds, on their way to become shining jewels in their sector.&lt;br /&gt;
&lt;br /&gt;
However, then the nature of their sun changed, entering a 500 year period of impossible solar activity, causing the destruction of all but the most shielded technology.  Now, Hera has become a highly traditional world of feudal desperation, with pacts being far more important than anything, and Demeter has become a fully communist survival focused society.  (Both planets have had massive population drops during this time.)&lt;br /&gt;
&lt;br /&gt;
Finally, in recent years, the solar activity has started to die down, and the most daring ships are seeking to re-establish contact, dipping in and keeping their systems powered down until the solar activity dies down, and attempting to re-establish both relations, and take this time to begin exploitation.&lt;br /&gt;
&lt;br /&gt;
However, while everyone suspects and hopes the sun is calming down in the long term, it hasn't calmed down fully yet...and there are many surprises left for an unwary traveler. &lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Dandelion&amp;diff=42</id>
		<title>Dandelion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Dandelion&amp;diff=42"/>
		<updated>2022-09-04T19:37:24Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dandelion =&lt;br /&gt;
Creator: JPR&lt;br /&gt;
&lt;br /&gt;
Technology: +4 (On the verge of collapse)&lt;br /&gt;
&lt;br /&gt;
Environment: -3 (Barren World; gravity, no atmosphere)&lt;br /&gt;
&lt;br /&gt;
Resources: +0 (Sustainable)&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== The Void is Calling ===&lt;br /&gt;
=== Loot of a Thousand Worlds, But Only Fifty Trade Permits ===&lt;br /&gt;
=== No Entry Permitted Without Invitation ===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Bastion]],[[Clipping]],[[Flare]]&lt;br /&gt;
&lt;br /&gt;
==In-system Travel==&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The system known as Dandelion is currently undergoing an active Transcencence, and has been for over a decade.&lt;br /&gt;
&lt;br /&gt;
The system proper used to contain a habitable near-Terran world, but that was mostly dismantled thousands of years ago for habitat materials. The occupants now live in a habitat swarm circling the remaining cinder of their world. The swarm used to number in the hundreds of thousands, but began diminishing rapidly once the people cracked their personal Transcendence event and figured out FTL (or possibly dimensional?) travel.&lt;br /&gt;
&lt;br /&gt;
Now the system has emptied out and continues emptying, as habitats put the finishing touches on their realspace drives, cruise out to the Slipknot nodes, and disappear for good. None have been observed to return, and from what little is known about the effects of their drive, no returnees are expected.&lt;br /&gt;
&lt;br /&gt;
The remaining few thousand &amp;quot;poorer&amp;quot; habitats can be traded with, but are uniformly monomaniacaly focused on gaining the resources (both material and technical) needed to finish their personal drive and &amp;quot;punch out&amp;quot;, as they say. Additionally, there are thousands more abandoned habitats in near-perfect condition matching anything T3 can make where the occupants just walked out to board another one that finished their drive and was taking passengers.&lt;br /&gt;
&lt;br /&gt;
The system is protected by T4 defensive machinery concentrated at the Slipknots. In order to pass in without being vaporized, an invitation must be procured. As they're isolationist, this means dealing with someone who already has one and begging an introduction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Dandelion&amp;diff=41</id>
		<title>Dandelion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Dandelion&amp;diff=41"/>
		<updated>2022-09-04T19:36:55Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dandelion =&lt;br /&gt;
Creator: JPR&lt;br /&gt;
&lt;br /&gt;
Technology: +4 (On the verge of collapse)&lt;br /&gt;
&lt;br /&gt;
Environment: -3 (Barren World; gravity, no atmosphere)&lt;br /&gt;
&lt;br /&gt;
Resources: +0 (Sustainable)&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== The Void is Calling ===&lt;br /&gt;
=== Loot of a Thousand Worlds, But Only Fifty Trade Permits ===&lt;br /&gt;
=== No Entry Permitted Without Invitation ===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Bastion]],[[Clipping]],[[Hearth]]&lt;br /&gt;
&lt;br /&gt;
==In-system Travel==&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The system known as Dandelion is currently undergoing an active Transcencence, and has been for over a decade.&lt;br /&gt;
&lt;br /&gt;
The system proper used to contain a habitable near-Terran world, but that was mostly dismantled thousands of years ago for habitat materials. The occupants now live in a habitat swarm circling the remaining cinder of their world. The swarm used to number in the hundreds of thousands, but began diminishing rapidly once the people cracked their personal Transcendence event and figured out FTL (or possibly dimensional?) travel.&lt;br /&gt;
&lt;br /&gt;
Now the system has emptied out and continues emptying, as habitats put the finishing touches on their realspace drives, cruise out to the Slipknot nodes, and disappear for good. None have been observed to return, and from what little is known about the effects of their drive, no returnees are expected.&lt;br /&gt;
&lt;br /&gt;
The remaining few thousand &amp;quot;poorer&amp;quot; habitats can be traded with, but are uniformly monomaniacaly focused on gaining the resources (both material and technical) needed to finish their personal drive and &amp;quot;punch out&amp;quot;, as they say. Additionally, there are thousands more abandoned habitats in near-perfect condition matching anything T3 can make where the occupants just walked out to board another one that finished their drive and was taking passengers.&lt;br /&gt;
&lt;br /&gt;
The system is protected by T4 defensive machinery concentrated at the Slipknots. In order to pass in without being vaporized, an invitation must be procured. As they're isolationist, this means dealing with someone who already has one and begging an introduction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Aloha&amp;diff=40</id>
		<title>Aloha</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Aloha&amp;diff=40"/>
		<updated>2022-09-04T19:35:43Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Aloha=&lt;br /&gt;
Created by JPR&lt;br /&gt;
&lt;br /&gt;
Technology: -3 (Metallurgy)&lt;br /&gt;
&lt;br /&gt;
Environment: -1 (Survivable World)&lt;br /&gt;
&lt;br /&gt;
Resources: -1 (Almost viable)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Bold Merchants===&lt;br /&gt;
===One Big Disneyland/Renfair===&lt;br /&gt;
===Offworlder('s money) Welcome===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Bastion]]&lt;br /&gt;
&lt;br /&gt;
==In-System Travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The world of Aloha is not named for it's climate, for it is a cold tundra world, but for the people.&lt;br /&gt;
&lt;br /&gt;
The world proper is a decivilized iceball circling a red dwarf with habitable bands towards the equator. Total population is maybe a billion, at a level of technological achievement equal to the early 1700's. The world has no significant resource clusters and would normally not interact with the interstellar economy. What they do have, however, is a long tradition of peaceful trade, and an early understanding of service economies.&lt;br /&gt;
&lt;br /&gt;
Landing in the Starport, one might be forgiven in thinking that they've landed in a theme park. Everything is lit by brilliant Arc Lamps or early lightbulbs, there are food stands and buskers, with bonfires lit and crackling in the gentle snowfall of winter. A crew that disembarks can find anything they want, service-wise, and the merchants are always happy to take your credits.&lt;br /&gt;
&lt;br /&gt;
Passing the Starport, and the brilliant glare of the lights and firedancers, out into the darkness past the great hospitality lodges reveals a different scene. Grueling industry and intensive farming fuel this great effort, with governmental incentives and mandatory buy-backs of offworld currency. This isn't done with oppression in mind, as already the first fruits of interstellar-level tech have begun to modernize the world, fuelling the slow climb up from T-3.&lt;br /&gt;
&lt;br /&gt;
Or as the earliest starfarers said before a mission, &amp;quot;Counting down to launch- T-3, T-2, T-1, and we have liftoff!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Agri-Croft&amp;diff=39</id>
		<title>Agri-Croft</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Agri-Croft&amp;diff=39"/>
		<updated>2022-09-04T19:32:15Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;V-shift 4, Beams 4, Torpedo 0, EW 4, Trade 4 +1 Frame track (1) +1 Data track (1) Civilian (3) Is an interface vehicle (2) T3 slipdrive (1) Dumps heat (3) Is a factory (2)  Bi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;V-shift 4, Beams 4, Torpedo 0, EW 4, Trade 4&lt;br /&gt;
+1 Frame track (1)&lt;br /&gt;
+1 Data track (1)&lt;br /&gt;
Civilian (3)&lt;br /&gt;
Is an interface vehicle (2)&lt;br /&gt;
T3 slipdrive (1)&lt;br /&gt;
Dumps heat (3)&lt;br /&gt;
Is a factory (2)&lt;br /&gt;
&lt;br /&gt;
Biofactory Ship&lt;br /&gt;
Rebuilt For This Crew&lt;br /&gt;
Robot Fairy Drones&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Muncheon&amp;diff=38</id>
		<title>Muncheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Muncheon&amp;diff=38"/>
		<updated>2022-09-04T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Munchon729=&lt;br /&gt;
Created by: Swest&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the system)&lt;br /&gt;
&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
&lt;br /&gt;
Resources: +3 (Multiple Exports)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Asteroid Mining===&lt;br /&gt;
===Harsh and Tough===&lt;br /&gt;
===Better opportunities than some places===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[NATWO]], [[Hearth]], [[Kepler]]&lt;br /&gt;
&lt;br /&gt;
==Insystem Travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Munchon729 sits in the middle of an asteroid belt. A bit too close to the star to be a garden world, it has been terraformed to become survivable. Many use this as a trading and fuel restocking station in the middle of a huge asteroid mining operation by several companies that thankfully get along, mostly due to the abundance of resources available. Towns on the surface are few and far between, opting for domed cities or small cities reminiscent of outback trading posts. &lt;br /&gt;
&lt;br /&gt;
Nicknamed “Munchy” the system of Munchon was named by a scout whose ship was “munched on” while they were trying to survey the system, reportedly being hit by multiple asteroid fragments while there, some taking a few “bites” out of the ship. &lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Muncheon&amp;diff=37</id>
		<title>Muncheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Muncheon&amp;diff=37"/>
		<updated>2022-09-04T18:49:29Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;=Munchon729= Created by: Swest  Technology: +1 (Exploiting the system)  Environment: -1 (Survivable world)  Resources: +3 (Multiple Exports)  ==Aspects== ===Asteroid Mining===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Munchon729=&lt;br /&gt;
Created by: Swest&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the system)&lt;br /&gt;
&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
&lt;br /&gt;
Resources: +3 (Multiple Exports)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Asteroid Mining===&lt;br /&gt;
===Harsh and Tough===&lt;br /&gt;
===Better opportunities than some places===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[NATWO]], [[Hearth]], [[Kepler]]&lt;br /&gt;
&lt;br /&gt;
==Insystem Travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Munchon729 sits in the middle of an asteroid belt. A bit too close to the star to be a garden world, it has been terraformed to become survivable. Many use this as a trading and fuel restocking station in the middle of a huge asteroid mining operation by several companies that thankfully get along, mostly due to the abundance of resources available. Towns on the surface are few and far between, opting for domed cities or small cities reminiscent of outback trading posts. &lt;br /&gt;
&lt;br /&gt;
Nicknamed “Munchy” the system of Munchon was named by a scout whose ship was “munched on” while they were trying to survey the system, reportedly being hit by multiple asteroid fragments while there, some taking a few “bites” out of the ship. &lt;br /&gt;
[[Categories:Verge_Of_Transcendence]]&lt;br /&gt;
[[Categories:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kepler&amp;diff=36</id>
		<title>Kepler</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kepler&amp;diff=36"/>
		<updated>2022-09-04T18:42:44Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;=Kepler= Created by: flond  Technology: +1 (Exploiting the system) Environment: -1 (Survivable world) Resources: +1 (Rich)  ==Aspects== ===Reclaiming what we lost=== ===Hab Sw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kepler=&lt;br /&gt;
Created by: flond&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the system)&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
Resources: +1 (Rich)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Reclaiming what we lost===&lt;br /&gt;
===Hab Sweet Hab===&lt;br /&gt;
===Cliquish===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
==In-system travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Once, Kepler was a garden world, once.  And a civilization rose up on it, as they often do.  But that was a long time, and a lot of pollution ago.  Now, Kepler is an overheated world where people cling to life...or more often these days they let go.&lt;br /&gt;
&lt;br /&gt;
The truth is, while the bulk of the population still lives on the titular one healthy planet, but with the space program, more and more of the wealthy, or those capable of exploiting the rich minerals are moving to habitats that are floating in space.  From here they plan terraforming projects, to retake their home, or ways to reasonably gain the FTL of their neighbors, something they've been actively prevented from doing en-masse, in order to prevent a massive outflow.&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Flare&amp;diff=35</id>
		<title>Flare</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Flare&amp;diff=35"/>
		<updated>2022-09-04T18:40:16Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;= Flare= Createdby: flond  Technology: -3 (Metallurgy)  Environment: +3 (Two garden worlds)  Resources: +2 (One significant export)  ==Aspects== ===Your money's no good here.....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flare=&lt;br /&gt;
Createdby: flond&lt;br /&gt;
&lt;br /&gt;
Technology: -3 (Metallurgy)&lt;br /&gt;
&lt;br /&gt;
Environment: +3 (Two garden worlds)&lt;br /&gt;
&lt;br /&gt;
Resources: +2 (One significant export)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Your money's no good here...yet===&lt;br /&gt;
===Safer doesn't mean safe===&lt;br /&gt;
===Ruins of more beneath the surface===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
==In-system Travel==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Once, long ago, Flare's two planets of Demeter and Hera were much traveled high tech garden worlds, on their way to become shining jewels in their sector.&lt;br /&gt;
&lt;br /&gt;
However, then the nature of their sun changed, entering a 500 year period of impossible solar activity, causing the destruction of all but the most shielded technology.  Now, Hera has become a highly traditional world of feudal desperation, with pacts being far more important than anything, and Demeter has become a fully communist survival focused society.  (Both planets have had massive population drops during this time.)&lt;br /&gt;
&lt;br /&gt;
Finally, in recent years, the solar activity has started to die down, and the most daring ships are seeking to re-establish contact, dipping in and keeping their systems powered down until the solar activity dies down, and attempting to re-establish both relations, and take this time to begin exploitation.&lt;br /&gt;
&lt;br /&gt;
However, while everyone suspects and hopes the sun is calming down in the long term, it hasn't calmed down fully yet...and there are many surprises left for an unwary traveler. &lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Bastion&amp;diff=34</id>
		<title>Bastion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Bastion&amp;diff=34"/>
		<updated>2022-09-04T18:20:33Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;=Bastion= Created by: WingedCat  Technology: +3 (Slipstream Mastery) Environment: -1 (Survivable) Resources: +2 (One significant export)  ==Aspects== ===Always On The Move===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bastion=&lt;br /&gt;
Created by: WingedCat&lt;br /&gt;
&lt;br /&gt;
Technology: +3 (Slipstream Mastery)&lt;br /&gt;
Environment: -1 (Survivable)&lt;br /&gt;
Resources: +2 (One significant export)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Always On The Move===&lt;br /&gt;
===Giant Inverted World===&lt;br /&gt;
===On Our Own Tech Path===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Aloha]], [[Clipping]], [[Dandelion]], [[Flare]]&lt;br /&gt;
&lt;br /&gt;
==In-system Travel==&lt;br /&gt;
Part of Bastion's unique nature means that it does not have a true 'slipknot;' instead it has a region by which slipspace can be accessed that is about 400,000 km 'below' the sphere's surface.&lt;br /&gt;
&lt;br /&gt;
The megastructures orbiting the primary are about 800,000 km 'below' the sphere's surface, but travel time between them and any point in either the habitable shell or the jump shell can vary wildly.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!&lt;br /&gt;
! Slipknot&lt;br /&gt;
! Bastion&lt;br /&gt;
! Megastructures&lt;br /&gt;
|-&lt;br /&gt;
! Slipknot &lt;br /&gt;
| 3 days &lt;br /&gt;
| 3 hours &lt;br /&gt;
| 3 hours&lt;br /&gt;
|-&lt;br /&gt;
! Bastion &lt;br /&gt;
| 3 hours &lt;br /&gt;
| 3 days &lt;br /&gt;
| 5 hours&lt;br /&gt;
|-&lt;br /&gt;
! Megastructures &lt;br /&gt;
| 3 hours &lt;br /&gt;
| 5 hours &lt;br /&gt;
| 3 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This appears to be what remains of those who attempted to ascend from what is now known as Clipping.  It is unknown what the full system is, as all jump points are within a single megastructure: a giant metal shell (covered in soil and water to an average depth of 1 km), about 1 AU in radius, which sustains gravity pointed outward - 1G on its surface - and an artificial sun at its center, with atmosphere near the shell.  No one has gotten through the shell and returned to tell the tale (either they're vaporized reaching it or sucked out without being able to send images back, while holes far into the metal layer quickly seal themselves up); metal-penetrating sensors report no signals beyond about 5 km below the surface, as if the universe just ended that far down.&lt;br /&gt;
&lt;br /&gt;
The surface is habitable enough, though frequently wracked by extreme weather, mostly hurricanes and storms.  No fixed infrastructure has been able to stand for more than a few years.  As a result, all habitation is mobile.  This is the main thing that has degraded the local industrial base, although it started at the upper edge of T4.  This extreme weather, and the energy spikes that occasionally burst up through the shell (apparently originating from the sensor void), create compressed materials not generally available in the rest of the cluster, though these must be opportunistically mined.&lt;br /&gt;
&lt;br /&gt;
A humongous ancient structure, believed to be the remnants of the transcendence engine, is in close orbit of the star, providing a day-night cycle for most of Bastion's interior surface: 16 hours day, 1 hour dusk, 6 hours night, 1 hour dawn.  The &amp;quot;poles&amp;quot; it does not shield are the hottest and least habitable regions.  Salvage expeditions have yet to return anything useful, though the interior is not yet fully mapped.&lt;br /&gt;
&lt;br /&gt;
There was intense interest at first in finding out what went wrong, to allow the ascension to complete.  Few now live who were alive back then; the current residents are more concerned with survival, though some lingering curiosity remains.&lt;br /&gt;
&lt;br /&gt;
A few decades ago, cloning for reproduction was common - and taken to degrees (called &amp;quot;programming the clones, rather than raising them&amp;quot;) that unsettled other worlds in the cluster, as well as some of the locals.  There was a mild social revolution, and those extremes are not as common any more, though cloning is still around.&lt;br /&gt;
&lt;br /&gt;
While generally supportive of Dandelion's efforts, Dandelion's ascension is going on by a different set of technology than Bastion's did.  There is not much desire on the part of Bastion's residents to switch paths; those who do have largely already left to and through Dandelion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Clipping&amp;diff=33</id>
		<title>Clipping</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Clipping&amp;diff=33"/>
		<updated>2022-09-04T17:26:22Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Clipping =&lt;br /&gt;
Created by: WingedCat&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the System)&lt;br /&gt;
&lt;br /&gt;
Environment: +4 (Ringworld)&lt;br /&gt;
&lt;br /&gt;
Resources: -1 (Almost viable)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===One Origin, Many Peoples===&lt;br /&gt;
===Wilderness and Techno-wilderness===&lt;br /&gt;
===Kindred Spirits Welcome, Looters Not===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Bastion]], [[Dandelion]], [[Hearth]]&lt;br /&gt;
&lt;br /&gt;
==In-System Travel==&lt;br /&gt;
The ring is about 0.12 AU from the primary.&lt;br /&gt;
{|&lt;br /&gt;
|+ Travel Times&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Slipknot &lt;br /&gt;
! Ringworld&lt;br /&gt;
|-&lt;br /&gt;
! Slipknot &lt;br /&gt;
| 13 days &lt;br /&gt;
| 6.5 days&lt;br /&gt;
|-&lt;br /&gt;
! Ringworld &lt;br /&gt;
| 6.5 days &lt;br /&gt;
| 1 day&lt;br /&gt;
|}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Clipping consists of a small ringworld about a light minute in diameter by 100 km wide, around a red dwarf star.  Both ring and star (and a partial dyson swarm to focus light around sunspots and intercept solar flares, to stabilize light output to the ring) are remnants: around 50 years ago, a T4 society went away, apparently unintentionally detaching part of their main ringworld and some of their star.&lt;br /&gt;
&lt;br /&gt;
The ascension took everyone - biological, silicon, whatever - considered sentient.  Notably, this did not include various barely-sub-sentient experiments who remained on the ringworld, and have since evolved (usually some degree of quick forced &amp;quot;evolution&amp;quot;, via the framework of their experiments concluding).  Over the past 50 years, here and there across the vast ringworld (about 12 Earths' surface area), pockets of new peoples (usually genetically compatible with humanity) have emerged at varying levels of education.  The oldest peoples are trying to form a common government and culture, but it is slow going.&lt;br /&gt;
&lt;br /&gt;
They have recovered enough technology to mine the star for some metals (and rapidly transit across their vast world, skipping over the 99+% uninhabited area), but for the most part they trade manufactured goods or T4 artifacts for raw materials: the vanishment took everything else from their solar system, out to and including parts of their oort cloud (granted, this was largely because most of that had already been repurposed into the megastructures that then departed).  Eventually they may rediscover how to make ships that can travel to other systems, but for now mutual discovery and political unification are nearer-term goals.&lt;br /&gt;
&lt;br /&gt;
Being next to Dandelion but not needing (or being able to enforce) invites, they have plenty of experience with those who come by only to loot technology.  Looting by non-residents is forbidden, with punishments ranging from warnings to on-the-spot executions depending largely on the danger these activities pose to the local population.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Clipping&amp;diff=32</id>
		<title>Clipping</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Clipping&amp;diff=32"/>
		<updated>2022-09-04T17:13:31Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;= Clipping = Created by: WingedCat  Technology: +1 (Exploiting the System) Environment: +4 (Ringworld) Resources: -1 (Almost viable)  ==Aspects== ===One Origin, Many Peoples==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Clipping =&lt;br /&gt;
Created by: WingedCat&lt;br /&gt;
&lt;br /&gt;
Technology: +1 (Exploiting the System)&lt;br /&gt;
Environment: +4 (Ringworld)&lt;br /&gt;
Resources: -1 (Almost viable)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===One Origin, Many Peoples===&lt;br /&gt;
===Wilderness and Techno-wilderness===&lt;br /&gt;
===Kindred Spirits Welcome, Looters Not===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Bastion]], [[Dandelion]], [[Hearth]]&lt;br /&gt;
&lt;br /&gt;
==In-System Travel==&lt;br /&gt;
The ring is about 0.12 AU from the primary.&lt;br /&gt;
{|&lt;br /&gt;
|+ Travel Times&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Slipknot &lt;br /&gt;
! Ringworld&lt;br /&gt;
|-&lt;br /&gt;
! Slipknot &lt;br /&gt;
| 13 days &lt;br /&gt;
| 6.5 days&lt;br /&gt;
|-&lt;br /&gt;
! Ringworld &lt;br /&gt;
| 6.5 days &lt;br /&gt;
| 1 day&lt;br /&gt;
|}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Clipping consists of a small ringworld about a light minute in diameter by 100 km wide, around a red dwarf star.  Both ring and star (and a partial dyson swarm to focus light around sunspots and intercept solar flares, to stabilize light output to the ring) are remnants: around 50 years ago, a T4 society went away, apparently unintentionally detaching part of their main ringworld and some of their star.&lt;br /&gt;
&lt;br /&gt;
The ascension took everyone - biological, silicon, whatever - considered sentient.  Notably, this did not include various barely-sub-sentient experiments who remained on the ringworld, and have since evolved (usually some degree of quick forced &amp;quot;evolution&amp;quot;, via the framework of their experiments concluding).  Over the past 50 years, here and there across the vast ringworld (about 12 Earths' surface area), pockets of new peoples (usually genetically compatible with humanity) have emerged at varying levels of education.  The oldest peoples are trying to form a common government and culture, but it is slow going.&lt;br /&gt;
&lt;br /&gt;
They have recovered enough technology to mine the star for some metals (and rapidly transit across their vast world, skipping over the 99+% uninhabited area), but for the most part they trade manufactured goods or T4 artifacts for raw materials: the vanishment took everything else from their solar system, out to and including parts of their oort cloud (granted, this was largely because most of that had already been repurposed into the megastructures that then departed).  Eventually they may rediscover how to make ships that can travel to other systems, but for now mutual discovery and political unification are nearer-term goals.&lt;br /&gt;
&lt;br /&gt;
Being next to Dandelion but not needing (or being able to enforce) invites, they have plenty of experience with those who come by only to loot technology.  Looting by non-residents is forbidden, with punishments ranging from warnings to on-the-spot executions depending largely on the danger these activities pose to the local population.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=NATWO&amp;diff=31</id>
		<title>NATWO</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=NATWO&amp;diff=31"/>
		<updated>2022-09-04T16:45:22Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;= NATWO = Created by: Swest  Natura - T-3 E 3 R 1 Natech - T 3 E 3 R 1  == Aspects == ===Tourist Supported=== ===The Technicians and The Actors=== ===A marvel in many ways===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= NATWO =&lt;br /&gt;
Created by: Swest&lt;br /&gt;
&lt;br /&gt;
Natura - T-3 E 3 R 1&lt;br /&gt;
Natech - T 3 E 3 R 1&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
===Tourist Supported===&lt;br /&gt;
===The Technicians and The Actors===&lt;br /&gt;
===A marvel in many ways===&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
[[Stolya]], [[Kepler]], and [[Muncheon]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Natura – Circus/Metallurgy fun planet like Disney but for “getting back to Nature” where people can go on holiday or live in this more naturalistic environment. The population is lower than the main planet that was colonized first and grew. Natura was not colonized first because it was originally thought to be uninhabitable, which was found false later. &lt;br /&gt;
&lt;br /&gt;
Natech – Main colonized planet that has mastered slipstream technology, with large cities, paving the entire planet. Trees are rare and life is built up to either be in factories or tall buildings on the surface. Everyone is tracked on planet and help is a button away no matter where you are on the planet. &lt;br /&gt;
&lt;br /&gt;
The system, NATWO, has these two planets encircling each other as they orbit the star. NATWO was originally an acronym, but the meaning has been lost to time. &lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Category:Systems&amp;diff=30</id>
		<title>Category:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Category:Systems&amp;diff=30"/>
		<updated>2022-09-04T16:32:59Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Category:Verge_Of_Transcendence&amp;diff=29</id>
		<title>Category:Verge Of Transcendence</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Category:Verge_Of_Transcendence&amp;diff=29"/>
		<updated>2022-09-04T16:32:49Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Aloha&amp;diff=28</id>
		<title>Aloha</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Aloha&amp;diff=28"/>
		<updated>2022-09-04T16:32:37Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;=Aloha= Created by JPR  Technology: -3 (Metallurgy)  Environment: -1 (Survivable World)  Resources: -1 (Almost viable)  ==Aspects== ===Bold Merchants=== ===One Big Disneyland/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Aloha=&lt;br /&gt;
Created by JPR&lt;br /&gt;
&lt;br /&gt;
Technology: -3 (Metallurgy)&lt;br /&gt;
&lt;br /&gt;
Environment: -1 (Survivable World)&lt;br /&gt;
&lt;br /&gt;
Resources: -1 (Almost viable)&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
===Bold Merchants===&lt;br /&gt;
===One Big Disneyland/Renfair===&lt;br /&gt;
===Offworlder('s money) Welcome===&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The world of Aloha is not named for it's climate, for it is a cold tundra world, but for the people.&lt;br /&gt;
&lt;br /&gt;
The world proper is a decivilized iceball circling a red dwarf with habitable bands towards the equator. Total population is maybe a billion, at a level of technological achievement equal to the early 1700's. The world has no significant resource clusters and would normally not interact with the interstellar economy. What they do have, however, is a long tradition of peaceful trade, and an early understanding of service economies.&lt;br /&gt;
&lt;br /&gt;
Landing in the Starport, one might be forgiven in thinking that they've landed in a theme park. Everything is lit by brilliant Arc Lamps or early lightbulbs, there are food stands and buskers, with bonfires lit and crackling in the gentle snowfall of winter. A crew that disembarks can find anything they want, service-wise, and the merchants are always happy to take your credits.&lt;br /&gt;
&lt;br /&gt;
Passing the Starport, and the brilliant glare of the lights and firedancers, out into the darkness past the great hospitality lodges reveals a different scene. Grueling industry and intensive farming fuel this great effort, with governmental incentives and mandatory buy-backs of offworld currency. This isn't done with oppression in mind, as already the first fruits of interstellar-level tech have begun to modernize the world, fuelling the slow climb up from T-3.&lt;br /&gt;
&lt;br /&gt;
Or as the earliest starfarers said before a mission, &amp;quot;Counting down to launch- T-3, T-2, T-1, and we have liftoff!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Stolya&amp;diff=27</id>
		<title>Stolya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Stolya&amp;diff=27"/>
		<updated>2022-09-04T16:30:21Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stolya =&lt;br /&gt;
Creator: JennyDracos&lt;br /&gt;
&lt;br /&gt;
Technology: +2 (Slipstream use)&lt;br /&gt;
&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
&lt;br /&gt;
Resources: -3 (Multiple dependencies)&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Always Second Best ===&lt;br /&gt;
=== Keep the Ship ===&lt;br /&gt;
=== Hungry for More ===&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In a cluster with multiple worlds on the brink of transcendence or having just missed it, Stolya is in the position of being comfortable in their own technological base but oh so very jealous of those with more.  The people of Stolya are in the position of being jealous of what they don't have, particularly since their unforgiving homeworld is wracked with hurricanes.&lt;br /&gt;
&lt;br /&gt;
For all their technology, Stolya is in many ways poor.  Dependent on other worlds for both food and certain minerals, Stolya is desperate for trade, and they have one thing to offer - ships - and that only to those who don't go to one of the powerhouses in the cluster for something more advanced.  Because of that, Stolya has focused on cheap ships.  What they lack in capability, they lack in price, and so Stolya's ships tend to be cheap, but also relatively short-lived.&lt;br /&gt;
&lt;br /&gt;
Despite all that, or perhaps because of it, Stolya is always looking for more.  The government of Stolya wants long-term access to those resources it lacks.  What they will do to get it remains to be seen, especially when they are the most primitive of the tech-traders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Stolya&amp;diff=26</id>
		<title>Stolya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Stolya&amp;diff=26"/>
		<updated>2022-09-04T16:30:07Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stolya =&lt;br /&gt;
&lt;br /&gt;
Technology: +2 (Slipstream use)&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
Resources: -3 (Multiple dependencies)&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Always Second Best ===&lt;br /&gt;
=== Keep the Ship ===&lt;br /&gt;
=== Hungry for More ===&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In a cluster with multiple worlds on the brink of transcendence or having just missed it, Stolya is in the position of being comfortable in their own technological base but oh so very jealous of those with more.  The people of Stolya are in the position of being jealous of what they don't have, particularly since their unforgiving homeworld is wracked with hurricanes.&lt;br /&gt;
&lt;br /&gt;
For all their technology, Stolya is in many ways poor.  Dependent on other worlds for both food and certain minerals, Stolya is desperate for trade, and they have one thing to offer - ships - and that only to those who don't go to one of the powerhouses in the cluster for something more advanced.  Because of that, Stolya has focused on cheap ships.  What they lack in capability, they lack in price, and so Stolya's ships tend to be cheap, but also relatively short-lived.&lt;br /&gt;
&lt;br /&gt;
Despite all that, or perhaps because of it, Stolya is always looking for more.  The government of Stolya wants long-term access to those resources it lacks.  What they will do to get it remains to be seen, especially when they are the most primitive of the tech-traders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Stolya&amp;diff=25</id>
		<title>Stolya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Stolya&amp;diff=25"/>
		<updated>2022-09-04T16:29:49Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;= Stolya =  Technology: +2 (Slipstream use) Environment: -1 (Survivable world) Resources: -3 (Multiple dependencies)  == Aspects == === Always Second Best === === Keep the Shi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stolya =&lt;br /&gt;
&lt;br /&gt;
Technology: +2 (Slipstream use)&lt;br /&gt;
Environment: -1 (Survivable world)&lt;br /&gt;
Resources: -3 (Multiple dependencies)&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Always Second Best ===&lt;br /&gt;
=== Keep the Ship ===&lt;br /&gt;
=== Hungry for More ===&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In a cluster with multiple worlds on the brink of transcendence or having just missed it, Stolya is in the position of being comfortable in their own technological base but oh so very jealous of those with more.  The people of Stolya are in the position of being jealous of what they don't have, particularly since their unforgiving homeworld is wracked with hurricanes.&lt;br /&gt;
&lt;br /&gt;
For all their technology, Stolya is in many ways poor.  Dependent on other worlds for both food and certain minerals, Stolya is desperate for trade, and they have one thing to offer - ships - and that only to those who don't go to one of the powerhouses in the cluster for something more advanced.  Because of that, Stolya has focused on cheap ships.  What they lack in capability, they lack in price, and so Stolya's ships tend to be cheap, but also relatively short-lived.&lt;br /&gt;
&lt;br /&gt;
Despite all that, or perhaps because of it, Stolya is always looking for more.  The government of Stolya wants long-term access to those resources it lacks.  What they will do to get it remains to be seen, especially when they are the most primitive of the tech-traders.&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Hearth&amp;diff=24</id>
		<title>Hearth</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Hearth&amp;diff=24"/>
		<updated>2022-09-04T16:27:40Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;= Hearth = Creator: JennyDracos  Technology: +1   Environment: +0   Resources: +2  = Aspects = === This is just a mild discussion === === Gardens in the Skies === === Accident...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hearth =&lt;br /&gt;
Creator: JennyDracos&lt;br /&gt;
&lt;br /&gt;
Technology: +1 &lt;br /&gt;
&lt;br /&gt;
Environment: +0 &lt;br /&gt;
&lt;br /&gt;
Resources: +2&lt;br /&gt;
&lt;br /&gt;
= Aspects =&lt;br /&gt;
=== This is just a mild discussion ===&lt;br /&gt;
=== Gardens in the Skies ===&lt;br /&gt;
=== Accidental Ice Age ===&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Hearth was once a thriving T2 world, absolutely secure in the dominance of their home system and purveyor of food to the rest of the cluster.  Unfortunately, several of its leading factions got into a small war that lasted about three years.  Unfortunately, a terrestrial war that involves ships that can redirect asteroids can have terrifying repercussions, and in this case, it was an impact winter that lasted for over thirty years, followed by widespread glaciation.  Even now, the temperate breadbaskets are covered with ice and snow, and there was a very real possibility that civilization would die out.&lt;br /&gt;
&lt;br /&gt;
But they were a T2 civilization, and they had asteroid redirection technology for a reason - moving large rocks into useful orbits for mining.  The desperate need not for food but for farm space led to a more metaphorical explosion, this time in orbital habitat construction.  While much of Hearth is still covered in snow, countless glass domes in orbit, made from nicklel-iron rocks and boro-silicate glass, are veritable jungles of life all set to drop their delicious cargos to the world below.&lt;br /&gt;
&lt;br /&gt;
Culturally, the people of Hearth are just as quick-tempered as they were before their 'little dispute got out of hand,' but now that their lives are more visibly on the edge of destruction, they're much better at keeping things from escalating too far.  Many arguments get physical quickly, but don't involve weapons - instead, after a few hits, the combatants clap each other on the shoulder, complement each other on their performance, and usually get a celebratory drink.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Dandelion&amp;diff=23</id>
		<title>Dandelion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Dandelion&amp;diff=23"/>
		<updated>2022-09-04T16:25:10Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;= Dandelion = Creator: JPR  Technology: +4 (On the verge of collapse)  Environment: -3 (Barren World; gravity, no atmosphere)  Resources: +0 (Sustainable)  == Aspects == === T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dandelion =&lt;br /&gt;
Creator: JPR&lt;br /&gt;
&lt;br /&gt;
Technology: +4 (On the verge of collapse)&lt;br /&gt;
&lt;br /&gt;
Environment: -3 (Barren World; gravity, no atmosphere)&lt;br /&gt;
&lt;br /&gt;
Resources: +0 (Sustainable)&lt;br /&gt;
&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== The Void is Calling ===&lt;br /&gt;
=== Loot of a Thousand Worlds, But Only Fifty Trade Permits ===&lt;br /&gt;
=== No Entry Permitted Without Invitation ===&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The system known as Dandelion is currently undergoing an active Transcencence, and has been for over a decade.&lt;br /&gt;
&lt;br /&gt;
The system proper used to contain a habitable near-Terran world, but that was mostly dismantled thousands of years ago for habitat materials. The occupants now live in a habitat swarm circling the remaining cinder of their world. The swarm used to number in the hundreds of thousands, but began diminishing rapidly once the people cracked their personal Transcendence event and figured out FTL (or possibly dimensional?) travel.&lt;br /&gt;
&lt;br /&gt;
Now the system has emptied out and continues emptying, as habitats put the finishing touches on their realspace drives, cruise out to the Slipknot nodes, and disappear for good. None have been observed to return, and from what little is known about the effects of their drive, no returnees are expected.&lt;br /&gt;
&lt;br /&gt;
The remaining few thousand &amp;quot;poorer&amp;quot; habitats can be traded with, but are uniformly monomaniacaly focused on gaining the resources (both material and technical) needed to finish their personal drive and &amp;quot;punch out&amp;quot;, as they say. Additionally, there are thousands more abandoned habitats in near-perfect condition matching anything T3 can make where the occupants just walked out to board another one that finished their drive and was taking passengers.&lt;br /&gt;
&lt;br /&gt;
The system is protected by T4 defensive machinery concentrated at the Slipknots. In order to pass in without being vaporized, an invitation must be procured. As they're isolationist, this means dealing with someone who already has one and begging an introduction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Verge_Of_Transcendence]]&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Category:Jenny%27s_Characters&amp;diff=22</id>
		<title>Category:Jenny's Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Category:Jenny%27s_Characters&amp;diff=22"/>
		<updated>2022-09-04T16:15:45Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Big_Beta&amp;diff=21</id>
		<title>Big Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Big_Beta&amp;diff=21"/>
		<updated>2022-09-04T16:14:53Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Big B3-T4 =&lt;br /&gt;
&lt;br /&gt;
Big B3-T4 is from the Outer Rim world of Tol Etan, a world that falls loosely within the current boundaries of the Imperial Remnant.  Tol Etan is a feudal world where the concept of the knight errant is highly prized; many of these serve the Empire as auxiliaries.  They are an obscure species who build elaborate powered armor and stay in it.  Big B3-T4 was one of these auxiliaries, serving in a small unit of heavy infantry during one of the Remnant's many conflicts with the Hutt Empire.  She served with distinction in some of the hottest conflicts there, rising to the rank of Knight-Sergeant before their Imperial Liaison, ''Leftenant Melizard Ervon,'' decided that he could get a much nicer assignment - and a big payout - by selling them out to the Hutts.&lt;br /&gt;
&lt;br /&gt;
It worked out almost perfectly for Ervon.  Beta lived, but it took her years before she figured out how the Hutts knew her squad was coming.  And she still has no proof.&lt;br /&gt;
&lt;br /&gt;
''YET.''&lt;br /&gt;
&lt;br /&gt;
Drive document: https://docs.google.com/spreadsheets/d/1efhw2cw7mCW-8z4BDdwD3SPuQAiyOy5DnfvzbmqQdn8/edit?usp=sharing&lt;br /&gt;
&lt;br /&gt;
And Dawn's questions:&lt;br /&gt;
&lt;br /&gt;
1.    What is your greatest skill?&lt;br /&gt;
&lt;br /&gt;
2.    What is your weakest skill?&lt;br /&gt;
&lt;br /&gt;
3.    What is your greatest desire?&lt;br /&gt;
&lt;br /&gt;
4.    What is one thing about you that no one else knows about?&lt;br /&gt;
&lt;br /&gt;
5.    What is one thing about you that everyone but you knows about?&lt;br /&gt;
&lt;br /&gt;
6.    What is one lesson that you need to learn above all else/what is the greatest thing that you struggle with?&lt;br /&gt;
&lt;br /&gt;
7.    What is your most treasured possession?&lt;br /&gt;
Obviously Beta's suit is her most treasured possession.  Mess with it and ''die''.&lt;br /&gt;
&lt;br /&gt;
8.    What role does your family play in your life, if any?&lt;br /&gt;
She left them behind when she left Tol Evan.  That chapter of her life is done.&lt;br /&gt;
&lt;br /&gt;
9.    Who are you indebted to?&lt;br /&gt;
&lt;br /&gt;
10.    Who is a person who’s helped you out of a jam?&lt;br /&gt;
&lt;br /&gt;
11.    Who is a person who you put in a jam?&lt;br /&gt;
&lt;br /&gt;
[[Category:Jenny's_Characters]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Big_Beta&amp;diff=20</id>
		<title>Big Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Big_Beta&amp;diff=20"/>
		<updated>2020-02-29T23:32:48Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;= Big B3-T4 =  Big B3-T4 is from the Outer Rim world of Tol Etan, a world that falls loosely within the current boundaries of the Imperial Remnant.  Tol Etan is a feudal world...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Big B3-T4 =&lt;br /&gt;
&lt;br /&gt;
Big B3-T4 is from the Outer Rim world of Tol Etan, a world that falls loosely within the current boundaries of the Imperial Remnant.  Tol Etan is a feudal world where the concept of the knight errant is highly prized; many of these serve the Empire as auxiliaries.  They are an obscure species who build elaborate powered armor and stay in it.  Big B3-T4 was one of these auxiliaries, serving in a small unit of heavy infantry during one of the Remnant's many conflicts with the Hutt Empire.  She served with distinction in some of the hottest conflicts there, rising to the rank of Knight-Sergeant before their Imperial Liaison, ''Leftenant Melizard Ervon,'' decided that he could get a much nicer assignment - and a big payout - by selling them out to the Hutts.&lt;br /&gt;
&lt;br /&gt;
It worked out almost perfectly for Ervon.  Beta lived, but it took her years before she figured out how the Hutts knew her squad was coming.  And she still has no proof.&lt;br /&gt;
&lt;br /&gt;
''YET.''&lt;br /&gt;
&lt;br /&gt;
Drive document: https://docs.google.com/spreadsheets/d/1efhw2cw7mCW-8z4BDdwD3SPuQAiyOy5DnfvzbmqQdn8/edit?usp=sharing&lt;br /&gt;
&lt;br /&gt;
And Dawn's questions:&lt;br /&gt;
&lt;br /&gt;
1.    What is your greatest skill?&lt;br /&gt;
&lt;br /&gt;
2.    What is your weakest skill?&lt;br /&gt;
&lt;br /&gt;
3.    What is your greatest desire?&lt;br /&gt;
&lt;br /&gt;
4.    What is one thing about you that no one else knows about?&lt;br /&gt;
&lt;br /&gt;
5.    What is one thing about you that everyone but you knows about?&lt;br /&gt;
&lt;br /&gt;
6.    What is one lesson that you need to learn above all else/what is the greatest thing that you struggle with?&lt;br /&gt;
&lt;br /&gt;
7.    What is your most treasured possession?&lt;br /&gt;
Obviously Beta's suit is her most treasured possession.  Mess with it and ''die''.&lt;br /&gt;
&lt;br /&gt;
8.    What role does your family play in your life, if any?&lt;br /&gt;
She left them behind when she left Tol Evan.  That chapter of her life is done.&lt;br /&gt;
&lt;br /&gt;
9.    Who are you indebted to?&lt;br /&gt;
&lt;br /&gt;
10.    Who is a person who’s helped you out of a jam?&lt;br /&gt;
&lt;br /&gt;
11.    Who is a person who you put in a jam?&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kitt&amp;diff=19</id>
		<title>Kitt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kitt&amp;diff=19"/>
		<updated>2020-02-17T03:06:29Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:http://images.clipartpanda.com/red-panda-cartoon-red_panda_by_echohearts-d58dunb.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Talking Motorcycle&lt;br /&gt;
|header2= AI Drone Rigger&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [@JennyDracos]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Metasapient&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character's Date of Birth&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* '''Combat Paralysis''' - Combat is an extremely illogical way to resolve problems, which is why Kitt rarely sees it coming.  Don't worry, she'll catch up in a second.&lt;br /&gt;
&lt;br /&gt;
* '''Media Junkie (Moderate)''' Kitt is very socially active under a few usernames.  Perhaps...too socially active.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It's super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example2&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example3&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContact for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kitt&amp;diff=18</id>
		<title>Kitt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kitt&amp;diff=18"/>
		<updated>2020-02-17T03:02:21Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:http://images.clipartpanda.com/red-panda-cartoon-red_panda_by_echohearts-d58dunb.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Talking Motorcycle&lt;br /&gt;
|header2= AI Drone Rigger&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [@JennyDracos]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Metasapient&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character's Date of Birth&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Codeblock: Jamming*&lt;br /&gt;
&lt;br /&gt;
*Combat Paralysis*&lt;br /&gt;
&lt;br /&gt;
*Distinctive Style*&lt;br /&gt;
&lt;br /&gt;
*Media Junkie (Moderate)*&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It's super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example2&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example3&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContact for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kitt&amp;diff=17</id>
		<title>Kitt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kitt&amp;diff=17"/>
		<updated>2020-02-17T01:53:09Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= AI Drone Rigger&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [JennyDracos]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Metasapient&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character's Date of Birth&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
*Codeblock: Jamming*&lt;br /&gt;
&lt;br /&gt;
*Combat Paralysis*&lt;br /&gt;
&lt;br /&gt;
*Distinctive Style*&lt;br /&gt;
&lt;br /&gt;
*Media Junkie (Moderate)*&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It's super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example2&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example3&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContact for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Template:Character&amp;diff=16</id>
		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Template:Character&amp;diff=16"/>
		<updated>2020-02-17T01:36:08Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Your_Handle_Here Your_Handle Reddit Name]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (Metatype Here)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character's Date of Birth&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It's super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example2&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example3&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContact for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=MediaWiki:Common.css&amp;diff=15</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=MediaWiki:Common.css&amp;diff=15"/>
		<updated>2020-02-17T01:31:14Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;/* Reset italic styling set by user agent */ cite, dfn { 	font-style: inherit; }  /* Straight quote marks for &amp;lt;q&amp;gt; */ q { 	quotes: '&amp;quot;' '&amp;quot;' &amp;quot;'&amp;quot; &amp;quot;'&amp;quot;; }  /* Avoid collision of blo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
	font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
	quotes: '&amp;quot;' '&amp;quot;' &amp;quot;'&amp;quot; &amp;quot;'&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
	overflow: hidden;&lt;br /&gt;
	margin: 1em 0;&lt;br /&gt;
	padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* give pre a float clearing new block formatting context */&lt;br /&gt;
/* Also break any really long words/urls to keep them visible in that case */&lt;br /&gt;
pre, .mw-code {&lt;br /&gt;
	overflow-x: hidden;&lt;br /&gt;
	overflow-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
span.reference /* for Parsoid */ {&lt;br /&gt;
	font-size: 80%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same spacing for indented and unindented paragraphs on talk pages */&lt;br /&gt;
.ns-talk .mw-body-content dd {&lt;br /&gt;
	margin-top: 0.4em;&lt;br /&gt;
	margin-bottom: 0.4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reduce page jumps by hiding collapsed/dismissed content */&lt;br /&gt;
.client-js .mw-special-Watchlist #watchlist-message,&lt;br /&gt;
.client-js .NavFrame.collapsed .NavContent,&lt;br /&gt;
.client-js .collapsible:not( .mw-made-collapsible).collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child) {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Adds padding above Watchlist announcements where new recentchanges/watchlist filters are enabled */&lt;br /&gt;
.mw-rcfilters-enabled .mw-specialpage-summary {&lt;br /&gt;
	margin-top: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide charinsert base for those not using the gadget */&lt;br /&gt;
#editpage-specialchars {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight linked elements (such as clicked references) in blue */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
.citation:target {&lt;br /&gt;
	background-color: #def;  /* Fallback */&lt;br /&gt;
	background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations. Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
	word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where the number need not be shown&lt;br /&gt;
   on a screen or a handheld, but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
	.citation .printonly {&lt;br /&gt;
		display: none;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
/* Keep in sync with Template:Refbegin/styles.css */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist {&lt;br /&gt;
	font-size: 90%;            /* Default font-size */&lt;br /&gt;
	margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
	font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
	margin-bottom: 0;          /* Avoid double margin when nested in div.reflist */&lt;br /&gt;
	list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
	margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid elements breaking between columns */&lt;br /&gt;
.nocolbreak,&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd {&lt;br /&gt;
	-webkit-column-break-inside: avoid;&lt;br /&gt;
	page-break-inside: avoid;&lt;br /&gt;
	break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 8 (2016-05-21)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
	display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Hide empty list items */&lt;br /&gt;
.hlist .mw-empty-li {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
	content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
/**&lt;br /&gt;
 * Note hlist style usage differd in&lt;br /&gt;
 * the Minerva skin. Remember .hlist is a class defined in core as well! Please check Minerva desktop (and Minerva.css) when changing&lt;br /&gt;
 * See https://phabricator.wikimedia.org/T213239&lt;br /&gt;
 */&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
	content: &amp;quot; · &amp;quot;;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
	content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
	content: &amp;quot; (&amp;quot;;&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
	content: &amp;quot;)&amp;quot;;&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
	counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
	counter-increment: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
	content: &amp;quot; &amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
	content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
	line-height: inherit;&lt;br /&gt;
	list-style: none none;&lt;br /&gt;
	margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ol li,&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
	margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
	margin: 1em auto 0;       /* Prevent preceding content from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
	margin-top: 0;            /* No top margin for nested navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox + .navbox {&lt;br /&gt;
	margin-top: -1px;         /* Single pixel border between adjacent navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background-color: #fdfdfd; /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
/* cell spacing for navbox cells */&lt;br /&gt;
tr + tr &amp;gt; .navbox-abovebelow,&lt;br /&gt;
tr + tr &amp;gt; .navbox-group,&lt;br /&gt;
tr + tr &amp;gt; .navbox-image,&lt;br /&gt;
tr + tr &amp;gt; .navbox-list {    /* Borders above 2nd, 3rd, etc. rows */&lt;br /&gt;
	border-top: 2px solid #fdfdfd; /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background-color: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background-color: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background-color: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background-color: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background-color: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
	display: inline;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content .navbar ul {&lt;br /&gt;
	line-height: inherit;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
	word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li abbr[title] {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	border-bottom: none;&lt;br /&gt;
	text-decoration: none;&lt;br /&gt;
	cursor: inherit;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
	display: block;&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: left;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin-right: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-parser-output .mw-collapsible-toggle {&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	padding-right: 0.2em;&lt;br /&gt;
	padding-left: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
.mw-collapsible-leftside-toggle .mw-collapsible-toggle {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: left;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	border-spacing: 3px;&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
	color: black;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
	padding: 0.2em;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	clear: right;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
	font-size: 125%;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	padding: 0.2em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
	vertical-align: top;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
	width: 20em;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	border-top: 1px solid #a2a9b1;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	line-height: 1.2em;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
	border-top: 1px solid #a2a9b1;&lt;br /&gt;
	padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
	border-top: 1px solid #a2a9b1;&lt;br /&gt;
	padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
	border-top: 0;&lt;br /&gt;
	border-bottom: 1px solid #a2a9b1;&lt;br /&gt;
	padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for wikitable row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in wikitable data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.toc.hlist ul,&lt;br /&gt;
#toc.hlist ul,&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
	text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
	background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
	background-size: 30px;&lt;br /&gt;
	padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificity issue in infoboxes ([[phab:T43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
	vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files */&lt;br /&gt;
.mw-parser-output a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
	background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
	width: 80%;&lt;br /&gt;
	margin: 0 auto 1em auto;&lt;br /&gt;
	padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
	border: 1px solid #c0b8cc;&lt;br /&gt;
	background-color: #f0e5ff;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
	border: 1px solid #9f9fff;&lt;br /&gt;
	background-color: #efefff;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
	margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: 2px 0;&lt;br /&gt;
	padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 0 0 1em 1em;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 0 0 1em 1em;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
	border: none;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
	width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
	border: none;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
	border: none;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
	border: none;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
	margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
	background-color: #fbfbfb;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
	margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
	padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #36c;       /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #a2a9b1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
	margin: 4px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
	background-color: #fbfbfb;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
	margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
	display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
	margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
	border: 3px solid #36c;       /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
	border: 3px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
	border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
	border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
	border: 3px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
	border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
	border: 3px solid #a2a9b1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
	border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
	background-color: #f7f8ff;    /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
	border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
	margin: 3px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #dfe8ff;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
	background-color: #d8e8ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
	margin-top: 4px;&lt;br /&gt;
	margin-bottom: 4px;&lt;br /&gt;
	border: 4px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #ffdbdb;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
	background-color: #ffdbdb;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
	background-color: #ffe7ce;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
	background-color: #fff9db;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
	background-color: #e4d8ff;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
	background-color: #efefe1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
	margin: 4px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 1px solid #a2a9b1;    /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
	border: 1px solid #a2a9b1;    /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
	border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
	border: 1px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
	border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
	border: 2px solid #a2a9b1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
	margin: 4px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
	min-width: 80%;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.tmbox.mbox-small {&lt;br /&gt;
	min-width: 0;                /* reset the min-width of tmbox above        */&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
	margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
	width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
	line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
	font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
	border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-style {&lt;br /&gt;
	border: 2px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-move {&lt;br /&gt;
	border: 2px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
	border: 1px solid #c0c090;    /* Gray-brown */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	margin: 0.2em 0;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #f8f9fa;     /* Default &amp;quot;system&amp;quot; gray */&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-system {&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-warning {&lt;br /&gt;
	border: 1px solid #bb7070;  /* Dark pink */&lt;br /&gt;
	background-color: #ffdbdb;  /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-editnotice {&lt;br /&gt;
	background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
div.locked-warning {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	margin: 0.2em 0;&lt;br /&gt;
	border: 1px solid #bb7070;&lt;br /&gt;
	background-color: #ffdbdb;&lt;br /&gt;
	padding: 0.25em 0.9em;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
   ambox/tmbox/ombox etc classes. &amp;quot;html body.mediawiki&amp;quot; is so&lt;br /&gt;
   they override &amp;quot;table.ambox + table.ambox&amp;quot; above. */&lt;br /&gt;
html body.mediawiki .mbox-small {   /* For the &amp;quot;small=yes&amp;quot; option. */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	clear: right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 4px 0 4px 1em;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
html body.mediawiki .mbox-small-left {   /* For the &amp;quot;small=left&amp;quot; option. */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 4px 1em 4px 0;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	overflow: hidden;&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
.compact-ambox table .mbox-image,&lt;br /&gt;
.compact-ambox table .mbox-imageright,&lt;br /&gt;
.compact-ambox table .mbox-empty-cell {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
.compact-ambox table.ambox {&lt;br /&gt;
	border: none;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	background-color: transparent;&lt;br /&gt;
	margin: 0 0 0 1.6em !important;&lt;br /&gt;
	padding: 0 !important;&lt;br /&gt;
	width: auto;&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki .compact-ambox table.mbox-small-left {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
	width: auto;&lt;br /&gt;
	margin: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Style the text cell as a list item and remove its padding */&lt;br /&gt;
.compact-ambox table .mbox-text {&lt;br /&gt;
	padding: 0 !important;&lt;br /&gt;
	margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.compact-ambox table .mbox-text-span {&lt;br /&gt;
	display: list-item;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	list-style-type: square;&lt;br /&gt;
	list-style-image: url(/w/skins/MonoBook/resources/images/bullet.svg);&lt;br /&gt;
}&lt;br /&gt;
.skin-vector .compact-ambox table .mbox-text-span {&lt;br /&gt;
	list-style-type: disc;&lt;br /&gt;
	list-style-image: url(/w/skins/Vector/images/bullet-icon.svg);&lt;br /&gt;
}&lt;br /&gt;
/* Allow for hiding text in compact form */&lt;br /&gt;
.compact-ambox .hide-when-compact {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide (formatting) elements from screen, but not from screenreaders */&lt;br /&gt;
.visualhide {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	left: -10000px;&lt;br /&gt;
	top: auto;&lt;br /&gt;
	width: 1px;&lt;br /&gt;
	height: 1px;&lt;br /&gt;
	overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
   be used due to high number of requests. See .hidden-redlink on&lt;br /&gt;
   [[m:MediaWiki:Common.css]] */&lt;br /&gt;
.check-icon a.new {&lt;br /&gt;
	display: none;&lt;br /&gt;
	speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove underlines from certain links */&lt;br /&gt;
.nounderlines a,&lt;br /&gt;
.IPA a:link, .IPA a:visited {&lt;br /&gt;
	text-decoration: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */&lt;br /&gt;
div.NavFrame {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	padding: 4px;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	font-size: 95%;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame + div.NavFrame {&lt;br /&gt;
	border-top-style: none;&lt;br /&gt;
	border-top-style: hidden;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame div.NavHead {&lt;br /&gt;
	line-height: 1.6em;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	background-color: #ccf;&lt;br /&gt;
	position: relative;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame p,&lt;br /&gt;
div.NavFrame div.NavContent,&lt;br /&gt;
div.NavFrame div.NavContent p {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
a.NavToggle {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 0;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	right: 3px;&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hatnotes and disambiguation notices */&lt;br /&gt;
.hatnote {&lt;br /&gt;
	font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
.hatnote i {&lt;br /&gt;
	font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding-left: 1.6em;&lt;br /&gt;
	margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote + div.hatnote {&lt;br /&gt;
	margin-top: -0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow transcluded pages to display in lists rather than a table. */&lt;br /&gt;
.listify td {&lt;br /&gt;
	display: list-item;&lt;br /&gt;
}&lt;br /&gt;
.listify tr {&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
.listify table {&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
   for how these are used. The classes &amp;quot;geo&amp;quot;, &amp;quot;longitude&amp;quot;, and&lt;br /&gt;
   &amp;quot;latitude&amp;quot; are used by the [[Geo microformat]]. */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
.geo-default, .geo-dms, .geo-dec {&lt;br /&gt;
	display: inline;&lt;br /&gt;
}&lt;br /&gt;
.geo-nondefault, .geo-multi-punct {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.longitude, .latitude {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User block messages */&lt;br /&gt;
div.user-block {&lt;br /&gt;
	padding: 5px;&lt;br /&gt;
	margin-bottom: 0.5em;&lt;br /&gt;
	border: 1px solid #a9a9a9;&lt;br /&gt;
	background-color: #ffefd5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
   1) Where desired&lt;br /&gt;
   2) Links when we don't want them to&lt;br /&gt;
   3) Bold &amp;quot;links&amp;quot; to the page itself */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a,&lt;br /&gt;
.nowraplinks .selflink {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.nowrap pre {&lt;br /&gt;
	white-space: pre;&lt;br /&gt;
}&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For template documentation */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
.template-documentation {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	margin: 1em 0 0 0;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #ecfcf4;&lt;br /&gt;
	padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Increase the height of the image upload box */&lt;br /&gt;
#wpUploadDescription {&lt;br /&gt;
	height: 13em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Minimum thumb width */&lt;br /&gt;
.thumbinner {&lt;br /&gt;
	min-width: 100px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
   file histories, edit previews, and edit [Show changes] views. */&lt;br /&gt;
#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
#filehistory, #wikiPreview, #wikiDiff {&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Selectively hide headers in WikiProject banners */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
.wpb .wpb-header {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.wpbs-inner .wpb .wpb-header {&lt;br /&gt;
	display: block;            /* for IE */&lt;br /&gt;
}&lt;br /&gt;
.wpbs-inner .wpb .wpb-header {&lt;br /&gt;
	display: table-row;        /* for real browsers */&lt;br /&gt;
}&lt;br /&gt;
.wpbs-inner .wpb-outside {&lt;br /&gt;
	display: none;             /* hide things that should only display outside shells */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for Abuse Filter tags */&lt;br /&gt;
.mw-tag-markers {&lt;br /&gt;
	font-style: italic;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
   [[MediaWiki:Group-checkuser.css]], [[MediaWiki:Group-sysop.css]], [[MediaWiki:Group-patroller.css]],&lt;br /&gt;
   [[MediaWiki:Group-templateeditor.css]], [[MediaWiki:Group-extendedmover.css]],&lt;br /&gt;
   [[MediaWiki:Group-extendedconfirmed.css]], and [[Mediawiki:Group-autoconfirmed.css]]. */&lt;br /&gt;
.checkuser-show,&lt;br /&gt;
.sysop-show,&lt;br /&gt;
.patroller-show,&lt;br /&gt;
.templateeditor-show,&lt;br /&gt;
.extendedmover-show,&lt;br /&gt;
.extendedconfirmed-show,&lt;br /&gt;
.autoconfirmed-show,&lt;br /&gt;
.user-show {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide the redlink generated by {{Editnotice}},&lt;br /&gt;
   this overrides the &amp;quot;.sysop-show { display: none; }&amp;quot; above that applies&lt;br /&gt;
   to the same link as well. See [[phab:T45013]]&lt;br /&gt;
&lt;br /&gt;
   Hide the images in editnotices to keep them readable in VE view.&lt;br /&gt;
   Long term, editnotices should become a core feature so that they can be designed responsive. */&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .editnotice-redlink,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-image,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-imageright {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
ul.permissions-errors &amp;gt; li {&lt;br /&gt;
	list-style: none none;&lt;br /&gt;
}&lt;br /&gt;
ul.permissions-errors {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
.times-serif,&lt;br /&gt;
span.texhtml {&lt;br /&gt;
	font-family: &amp;quot;Nimbus Roman No9 L&amp;quot;, &amp;quot;Times New Roman&amp;quot;, Times, serif;&lt;br /&gt;
	font-size: 118%;&lt;br /&gt;
	line-height: 1;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml span.texhtml {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
span.mwe-math-mathml-inline {&lt;br /&gt;
	font-size: 118%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
.digits,&lt;br /&gt;
.texhtml {&lt;br /&gt;
	-moz-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
	-webkit-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
	font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
	font-variant-numeric: lining-nums tabular-nums;&lt;br /&gt;
	font-kerning: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
	margin-left: 1.6em !important;&lt;br /&gt;
	margin-top: 0.6em;&lt;br /&gt;
	margin-bottom: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.mwe-math-mathml-display math {&lt;br /&gt;
	display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
	width: 98%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[phab:T25965]] / [[phab:T100106]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
	visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move 'play' button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	top: auto;&lt;br /&gt;
	right: auto;&lt;br /&gt;
	bottom: 0;&lt;br /&gt;
	left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force imgs in galleries to have borders by wrapping them in class=bordered-images */&lt;br /&gt;
.bordered-images img {&lt;br /&gt;
	border: solid #ddd 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Gallery styles background changes are restricted to screen view. In printing we should avoid applying backgrounds. */&lt;br /&gt;
@media screen {&lt;br /&gt;
	/* The backgrounds for galleries. */&lt;br /&gt;
	#content .gallerybox div.thumb {&lt;br /&gt;
		/* Light gray padding */&lt;br /&gt;
		background-color: #f8f9fa;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	/* Put a chequered background behind images, only visible if they have transparency.&lt;br /&gt;
	'.filehistory a img' and '#file img:hover' are handled by MediaWiki core (as of 1.19) */&lt;br /&gt;
	.gallerybox .thumb img {&lt;br /&gt;
		background: #fff url(//upload.wikimedia.org/wikipedia/commons/5/5d/Checker-16x16.png) repeat;&lt;br /&gt;
	}&lt;br /&gt;
	/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
	.ns-0 .gallerybox .thumb img,&lt;br /&gt;
	.ns-2 .gallerybox .thumb img,&lt;br /&gt;
	.ns-100 .gallerybox .thumb img,&lt;br /&gt;
	.nochecker .gallerybox .thumb img {&lt;br /&gt;
		background-image: none;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Display &amp;quot;From Wikipedia, the free encyclopedia&amp;quot; in skins that support it, do not apply to print mode */&lt;br /&gt;
@media screen {&lt;br /&gt;
	#siteSub {&lt;br /&gt;
		display: block;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Workaround pending completion of T241683*/&lt;br /&gt;
#coll-create_a_book {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Module:Navbar&amp;diff=14</id>
		<title>Module:Navbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Module:Navbar&amp;diff=14"/>
		<updated>2020-02-17T01:23:56Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;local p = {}  local getArgs  function p._navbar(args) 	local titleArg = 1  	if args.collapsible then 		titleArg = 2 		if not args.plain then 			args.mini = 1 		end 		if args.f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
local getArgs&lt;br /&gt;
&lt;br /&gt;
function p._navbar(args)&lt;br /&gt;
	local titleArg = 1&lt;br /&gt;
&lt;br /&gt;
	if args.collapsible then&lt;br /&gt;
		titleArg = 2&lt;br /&gt;
		if not args.plain then&lt;br /&gt;
			args.mini = 1&lt;br /&gt;
		end&lt;br /&gt;
		if args.fontcolor then&lt;br /&gt;
			args.fontstyle = 'color:' .. args.fontcolor .. ';'&lt;br /&gt;
		end&lt;br /&gt;
		args.style = 'float:left; text-align:left'&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local titleText = args[titleArg] or (':' .. mw.getCurrentFrame():getParent():getTitle())&lt;br /&gt;
	local title = mw.title.new(mw.text.trim(titleText), 'Template');&lt;br /&gt;
&lt;br /&gt;
	if not title then&lt;br /&gt;
		error('Invalid title ' .. titleText)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or '';&lt;br /&gt;
&lt;br /&gt;
	local div = mw.html.create():tag('div')&lt;br /&gt;
	div&lt;br /&gt;
		:addClass('plainlinks')&lt;br /&gt;
		:addClass('hlist')&lt;br /&gt;
		:addClass('navbar')&lt;br /&gt;
		:cssText(args.style)&lt;br /&gt;
&lt;br /&gt;
	if args.mini then div:addClass('mini') end&lt;br /&gt;
&lt;br /&gt;
	if not (args.mini or args.plain) then&lt;br /&gt;
		div&lt;br /&gt;
			:tag('span')&lt;br /&gt;
				:css('word-spacing', 0)&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(args.text or 'This box:')&lt;br /&gt;
				:wikitext(' ')&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if args.brackets then&lt;br /&gt;
		div&lt;br /&gt;
			:tag('span')&lt;br /&gt;
				:css('margin-right', '-0.125em')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext('&amp;amp;#91; ')&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local ul = div:tag('ul');&lt;br /&gt;
&lt;br /&gt;
	ul&lt;br /&gt;
		:tag('li')&lt;br /&gt;
			:addClass('nv-view')&lt;br /&gt;
			:wikitext('[[' .. title.fullText .. '|')&lt;br /&gt;
			:tag(args.mini and 'abbr' or 'span')&lt;br /&gt;
				:attr('title', 'View this template')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(args.mini and 'v' or 'view')&lt;br /&gt;
				:done()&lt;br /&gt;
			:wikitext(']]')&lt;br /&gt;
			:done()&lt;br /&gt;
		:tag('li')&lt;br /&gt;
			:addClass('nv-talk')&lt;br /&gt;
			:wikitext('[[' .. talkpage .. '|')&lt;br /&gt;
			:tag(args.mini and 'abbr' or 'span')&lt;br /&gt;
				:attr('title', 'Discuss this template')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(args.mini and 't' or 'talk')&lt;br /&gt;
				:done()&lt;br /&gt;
			:wikitext(']]');&lt;br /&gt;
&lt;br /&gt;
	if not args.noedit then&lt;br /&gt;
		ul&lt;br /&gt;
			:tag('li')&lt;br /&gt;
				:addClass('nv-edit')&lt;br /&gt;
				:wikitext('[' .. title:fullUrl('action=edit') .. ' ')&lt;br /&gt;
				:tag(args.mini and 'abbr' or 'span')&lt;br /&gt;
					:attr('title', 'Edit this template')&lt;br /&gt;
					:cssText(args.fontstyle)&lt;br /&gt;
					:wikitext(args.mini and 'e' or 'edit')&lt;br /&gt;
					:done()&lt;br /&gt;
				:wikitext(']');&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if args.brackets then&lt;br /&gt;
		div&lt;br /&gt;
			:tag('span')&lt;br /&gt;
				:css('margin-left', '-0.125em')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(' &amp;amp;#93;')&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if args.collapsible then&lt;br /&gt;
		div&lt;br /&gt;
			:done()&lt;br /&gt;
		:tag('div')&lt;br /&gt;
			:css('font-size', '114%')&lt;br /&gt;
			:css('margin', args.mini and '0 4em' or '0 7em')&lt;br /&gt;
			:cssText(args.fontstyle)&lt;br /&gt;
			:wikitext(args[1])&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return tostring(div:done())&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.navbar(frame)&lt;br /&gt;
	if not getArgs then&lt;br /&gt;
		getArgs = require('Module:Arguments').getArgs&lt;br /&gt;
	end&lt;br /&gt;
	return p._navbar(getArgs(frame))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Module:Infobox&amp;diff=13</id>
		<title>Module:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Module:Infobox&amp;diff=13"/>
		<updated>2020-02-17T01:22:07Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;-- -- This module implements {{Infobox}} --   local p = {}  local navbar = require('Module:Navbar')._navbar  local args = {} local origArgs local root  local function notempty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--&lt;br /&gt;
-- This module implements {{Infobox}}&lt;br /&gt;
--&lt;br /&gt;
 &lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local navbar = require('Module:Navbar')._navbar&lt;br /&gt;
&lt;br /&gt;
local args = {}&lt;br /&gt;
local origArgs&lt;br /&gt;
local root&lt;br /&gt;
&lt;br /&gt;
local function notempty( s ) return s and s:match( '%S' ) end&lt;br /&gt;
&lt;br /&gt;
local function fixChildBoxes(sval, tt)&lt;br /&gt;
	if notempty(sval) then&lt;br /&gt;
		local marker = '&amp;lt;span class=special_infobox_marker&amp;gt;'&lt;br /&gt;
		local s = sval&lt;br /&gt;
		s = mw.ustring.gsub(s, '(&amp;lt;%s*[Tt][Rr])', marker .. '%1')&lt;br /&gt;
		s = mw.ustring.gsub(s, '(&amp;lt;/[Tt][Rr]%s*&amp;gt;)', '%1' .. marker)&lt;br /&gt;
		if s:match(marker) then&lt;br /&gt;
			s = mw.ustring.gsub(s, marker .. '%s*' .. marker, '')&lt;br /&gt;
			s = mw.ustring.gsub(s, '([\r\n]|-[^\r\n]*[\r\n])%s*' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, marker .. '%s*([\r\n]|-)', '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '(&amp;lt;/[Cc][Aa][Pp][Tt][Ii][Oo][Nn]%s*&amp;gt;%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '(&amp;lt;%s*[Tt][Aa][Bb][Ll][Ee][^&amp;lt;&amp;gt;]*&amp;gt;%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '^(%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '([\r\n]%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s,  marker .. '(%s*&amp;lt;/[Tt][Aa][Bb][Ll][Ee]%s*&amp;gt;)', '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s,  marker .. '(%s*\n|%})', '%1')&lt;br /&gt;
		end&lt;br /&gt;
		if s:match(marker) then&lt;br /&gt;
			local subcells = mw.text.split(s, marker)&lt;br /&gt;
			s = ''&lt;br /&gt;
			for k = 1, #subcells do&lt;br /&gt;
				if k == 1 then&lt;br /&gt;
					s = s .. subcells[k] .. '&amp;lt;/' .. tt .. '&amp;gt;&amp;lt;/tr&amp;gt;'&lt;br /&gt;
				elseif k == #subcells then&lt;br /&gt;
					local rowstyle = ' style=&amp;quot;display:none&amp;quot;'&lt;br /&gt;
					if notempty(subcells[k]) then rowstyle = ''	end&lt;br /&gt;
					s = s .. '&amp;lt;tr' .. rowstyle ..'&amp;gt;&amp;lt;' .. tt .. ' colspan=2&amp;gt;\n' .. subcells[k]&lt;br /&gt;
				elseif notempty(subcells[k]) then&lt;br /&gt;
					if (k % 2) == 0 then&lt;br /&gt;
						s = s .. subcells[k]&lt;br /&gt;
					else&lt;br /&gt;
						s = s .. '&amp;lt;tr&amp;gt;&amp;lt;' .. tt .. ' colspan=2&amp;gt;\n' .. subcells[k] .. '&amp;lt;/' .. tt .. '&amp;gt;&amp;lt;/tr&amp;gt;'&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		return s&lt;br /&gt;
	else&lt;br /&gt;
		return sval&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function union(t1, t2)&lt;br /&gt;
    -- Returns the union of the values of two tables, as a sequence.&lt;br /&gt;
    local vals = {}&lt;br /&gt;
    for k, v in pairs(t1) do&lt;br /&gt;
        vals[v] = true&lt;br /&gt;
    end&lt;br /&gt;
    for k, v in pairs(t2) do&lt;br /&gt;
        vals[v] = true&lt;br /&gt;
    end&lt;br /&gt;
    local ret = {}&lt;br /&gt;
    for k, v in pairs(vals) do&lt;br /&gt;
        table.insert(ret, k)&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function getArgNums(prefix)&lt;br /&gt;
    -- Returns a table containing the numbers of the arguments that exist&lt;br /&gt;
    -- for the specified prefix. For example, if the prefix was 'data', and&lt;br /&gt;
    -- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}.&lt;br /&gt;
    local nums = {}&lt;br /&gt;
    for k, v in pairs(args) do&lt;br /&gt;
        local num = tostring(k):match('^' .. prefix .. '([1-9]%d*)$')&lt;br /&gt;
        if num then table.insert(nums, tonumber(num)) end&lt;br /&gt;
    end&lt;br /&gt;
    table.sort(nums)&lt;br /&gt;
    return nums&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function addRow(rowArgs)&lt;br /&gt;
    -- Adds a row to the infobox, with either a header cell&lt;br /&gt;
    -- or a label/data cell combination.&lt;br /&gt;
    if rowArgs.header then&lt;br /&gt;
        root&lt;br /&gt;
            :tag('tr')&lt;br /&gt;
                :addClass(rowArgs.rowclass)&lt;br /&gt;
                :cssText(rowArgs.rowstyle)&lt;br /&gt;
                :attr('id', rowArgs.rowid)&lt;br /&gt;
                :tag('th')&lt;br /&gt;
                    :attr('colspan', 2)&lt;br /&gt;
                    :attr('id', rowArgs.headerid)&lt;br /&gt;
                    :addClass(rowArgs.class)&lt;br /&gt;
                    :addClass(args.headerclass)&lt;br /&gt;
                    :css('text-align', 'center')&lt;br /&gt;
                    :cssText(args.headerstyle)&lt;br /&gt;
                    :cssText(rowArgs.rowcellstyle)&lt;br /&gt;
                    :wikitext(fixChildBoxes(rowArgs.header, 'th'))&lt;br /&gt;
    elseif rowArgs.data then&lt;br /&gt;
        local row = root:tag('tr')&lt;br /&gt;
        row:addClass(rowArgs.rowclass)&lt;br /&gt;
        row:cssText(rowArgs.rowstyle)&lt;br /&gt;
        row:attr('id', rowArgs.rowid)&lt;br /&gt;
        if rowArgs.label then&lt;br /&gt;
            row&lt;br /&gt;
                :tag('th')&lt;br /&gt;
                    :attr('scope', 'row')&lt;br /&gt;
                    :attr('id', rowArgs.labelid)&lt;br /&gt;
                    :cssText(args.labelstyle)&lt;br /&gt;
                    :cssText(rowArgs.rowcellstyle)&lt;br /&gt;
                    :wikitext(rowArgs.label)&lt;br /&gt;
                    :done()&lt;br /&gt;
        end&lt;br /&gt;
        &lt;br /&gt;
        local dataCell = row:tag('td')&lt;br /&gt;
        if not rowArgs.label then &lt;br /&gt;
            dataCell&lt;br /&gt;
                :attr('colspan', 2)&lt;br /&gt;
                :css('text-align', 'center') &lt;br /&gt;
        end&lt;br /&gt;
        dataCell&lt;br /&gt;
            :attr('id', rowArgs.dataid)&lt;br /&gt;
            :addClass(rowArgs.class)&lt;br /&gt;
            :cssText(rowArgs.datastyle)&lt;br /&gt;
            :cssText(rowArgs.rowcellstyle)&lt;br /&gt;
            :newline()&lt;br /&gt;
            :wikitext(fixChildBoxes(rowArgs.data, 'td'))&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderTitle()&lt;br /&gt;
    if not args.title then return end&lt;br /&gt;
&lt;br /&gt;
    root&lt;br /&gt;
        :tag('caption')&lt;br /&gt;
            :addClass(args.titleclass)&lt;br /&gt;
            :cssText(args.titlestyle)&lt;br /&gt;
            :wikitext(args.title)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderAboveRow()&lt;br /&gt;
    if not args.above then return end&lt;br /&gt;
    &lt;br /&gt;
    root&lt;br /&gt;
        :tag('tr')&lt;br /&gt;
            :tag('th')&lt;br /&gt;
                :attr('colspan', 2)&lt;br /&gt;
                :addClass(args.aboveclass)&lt;br /&gt;
                :css('text-align', 'center')&lt;br /&gt;
                :css('font-size', '125%')&lt;br /&gt;
                :css('font-weight', 'bold')&lt;br /&gt;
                :cssText(args.abovestyle)&lt;br /&gt;
                :wikitext(fixChildBoxes(args.above,'th'))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderBelowRow()&lt;br /&gt;
    if not args.below then return end&lt;br /&gt;
    &lt;br /&gt;
    root&lt;br /&gt;
        :tag('tr')&lt;br /&gt;
            :tag('td')&lt;br /&gt;
                :attr('colspan', '2')&lt;br /&gt;
                :addClass(args.belowclass)&lt;br /&gt;
                :css('text-align', 'center')&lt;br /&gt;
                :cssText(args.belowstyle)&lt;br /&gt;
                :newline()&lt;br /&gt;
                :wikitext(fixChildBoxes(args.below,'td'))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderSubheaders()&lt;br /&gt;
    if args.subheader then&lt;br /&gt;
        args.subheader1 = args.subheader&lt;br /&gt;
    end&lt;br /&gt;
    if args.subheaderrowclass then&lt;br /&gt;
        args.subheaderrowclass1 = args.subheaderrowclass&lt;br /&gt;
    end&lt;br /&gt;
    local subheadernums = getArgNums('subheader')&lt;br /&gt;
    for k, num in ipairs(subheadernums) do&lt;br /&gt;
        addRow({&lt;br /&gt;
            data = args['subheader' .. tostring(num)],&lt;br /&gt;
            datastyle = args.subheaderstyle or args['subheaderstyle' .. tostring(num)],&lt;br /&gt;
            class = args.subheaderclass,&lt;br /&gt;
            rowclass = args['subheaderrowclass' .. tostring(num)]&lt;br /&gt;
        })&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderImages()&lt;br /&gt;
    if args.image then&lt;br /&gt;
        args.image1 = args.image&lt;br /&gt;
    end&lt;br /&gt;
    if args.caption then&lt;br /&gt;
        args.caption1 = args.caption&lt;br /&gt;
    end&lt;br /&gt;
    local imagenums = getArgNums('image')&lt;br /&gt;
    for k, num in ipairs(imagenums) do&lt;br /&gt;
        local caption = args['caption' .. tostring(num)]&lt;br /&gt;
        local data = mw.html.create():wikitext(args['image' .. tostring(num)])&lt;br /&gt;
        if caption then&lt;br /&gt;
            data&lt;br /&gt;
                :tag('div')&lt;br /&gt;
                    :cssText(args.captionstyle)&lt;br /&gt;
                    :wikitext(caption)&lt;br /&gt;
        end&lt;br /&gt;
        addRow({&lt;br /&gt;
            data = tostring(data),&lt;br /&gt;
            datastyle = args.imagestyle,&lt;br /&gt;
            class = args.imageclass,&lt;br /&gt;
            rowclass = args['imagerowclass' .. tostring(num)]&lt;br /&gt;
        })&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderRows()&lt;br /&gt;
    -- Gets the union of the header and data argument numbers,&lt;br /&gt;
    -- and renders them all in order using addRow.&lt;br /&gt;
    local rownums = union(getArgNums('header'), getArgNums('data'))&lt;br /&gt;
    table.sort(rownums)&lt;br /&gt;
    for k, num in ipairs(rownums) do&lt;br /&gt;
        addRow({&lt;br /&gt;
            header = args['header' .. tostring(num)],&lt;br /&gt;
            label = args['label' .. tostring(num)],&lt;br /&gt;
            data = args['data' .. tostring(num)],&lt;br /&gt;
            datastyle = args.datastyle,&lt;br /&gt;
            class = args['class' .. tostring(num)],&lt;br /&gt;
            rowclass = args['rowclass' .. tostring(num)],&lt;br /&gt;
            rowstyle = args['rowstyle' .. tostring(num)],&lt;br /&gt;
            rowcellstyle = args['rowcellstyle' .. tostring(num)],&lt;br /&gt;
            dataid = args['dataid' .. tostring(num)],&lt;br /&gt;
            labelid = args['labelid' .. tostring(num)],&lt;br /&gt;
            headerid = args['headerid' .. tostring(num)],&lt;br /&gt;
            rowid = args['rowid' .. tostring(num)]&lt;br /&gt;
        })&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderNavBar()&lt;br /&gt;
    if not args.name then return end&lt;br /&gt;
    &lt;br /&gt;
    root&lt;br /&gt;
        :tag('tr')&lt;br /&gt;
            :tag('td')&lt;br /&gt;
                :attr('colspan', '2')&lt;br /&gt;
                :css('text-align', 'right')&lt;br /&gt;
                :wikitext(navbar{&lt;br /&gt;
                    args.name,&lt;br /&gt;
                    mini = 1,&lt;br /&gt;
                })&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderItalicTitle()&lt;br /&gt;
    local italicTitle = args['italic title'] and mw.ustring.lower(args['italic title'])&lt;br /&gt;
    if italicTitle == '' or italicTitle == 'force' or italicTitle == 'yes' then&lt;br /&gt;
        root:wikitext(mw.getCurrentFrame():expandTemplate({title = 'italic title'}))&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderTrackingCategories()&lt;br /&gt;
    if args.decat ~= 'yes' then&lt;br /&gt;
        if #(getArgNums('data')) == 0 and mw.title.getCurrentTitle().namespace == 0 then&lt;br /&gt;
            root:wikitext('[[Category:Articles which use infobox templates with no data rows]]')&lt;br /&gt;
        end&lt;br /&gt;
        if args.child == 'yes' and args.title then&lt;br /&gt;
            root:wikitext('[[Category:Pages which use embedded infobox templates with the title parameter]]')&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function _infobox()&lt;br /&gt;
    -- Specify the overall layout of the infobox, with special settings&lt;br /&gt;
    -- if the infobox is used as a 'child' inside another infobox.&lt;br /&gt;
    if args.child ~= 'yes' then&lt;br /&gt;
        root = mw.html.create('table')&lt;br /&gt;
        &lt;br /&gt;
        root&lt;br /&gt;
            :addClass('infobox')&lt;br /&gt;
            :addClass(args.bodyclass)&lt;br /&gt;
            &lt;br /&gt;
            if args.subbox == 'yes' then&lt;br /&gt;
                root&lt;br /&gt;
                    :css('padding', '0')&lt;br /&gt;
                    :css('border', 'none')&lt;br /&gt;
                    :css('margin', '-3px')&lt;br /&gt;
                    :css('width', 'auto')&lt;br /&gt;
                    :css('min-width', '100%')&lt;br /&gt;
                    :css('font-size', '100%')&lt;br /&gt;
                    :css('clear', 'none')&lt;br /&gt;
                    :css('float', 'none')&lt;br /&gt;
                    :css('background-color', 'transparent')&lt;br /&gt;
            else&lt;br /&gt;
                root&lt;br /&gt;
                    :css('width', '22em')&lt;br /&gt;
            end&lt;br /&gt;
        root&lt;br /&gt;
            :cssText(args.bodystyle)&lt;br /&gt;
    &lt;br /&gt;
        renderTitle()&lt;br /&gt;
        renderAboveRow()&lt;br /&gt;
    else&lt;br /&gt;
        root = mw.html.create()&lt;br /&gt;
        &lt;br /&gt;
        root&lt;br /&gt;
            :wikitext(args.title)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    renderSubheaders()&lt;br /&gt;
    renderImages() &lt;br /&gt;
    renderRows() &lt;br /&gt;
    renderBelowRow()  &lt;br /&gt;
    renderNavBar()&lt;br /&gt;
    renderItalicTitle()&lt;br /&gt;
    renderTrackingCategories()&lt;br /&gt;
    &lt;br /&gt;
    return tostring(root)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function preprocessSingleArg(argName)&lt;br /&gt;
    -- If the argument exists and isn't blank, add it to the argument table.&lt;br /&gt;
    -- Blank arguments are treated as nil to match the behaviour of ParserFunctions.&lt;br /&gt;
    if origArgs[argName] and origArgs[argName] ~= '' then&lt;br /&gt;
        args[argName] = origArgs[argName]&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function preprocessArgs(prefixTable, step)&lt;br /&gt;
    -- Assign the parameters with the given prefixes to the args table, in order, in batches&lt;br /&gt;
    -- of the step size specified. This is to prevent references etc. from appearing in the&lt;br /&gt;
    -- wrong order. The prefixTable should be an array containing tables, each of which has&lt;br /&gt;
    -- two possible fields, a &amp;quot;prefix&amp;quot; string and a &amp;quot;depend&amp;quot; table. The function always parses&lt;br /&gt;
    -- parameters containing the &amp;quot;prefix&amp;quot; string, but only parses parameters in the &amp;quot;depend&amp;quot;&lt;br /&gt;
    -- table if the prefix parameter is present and non-blank.&lt;br /&gt;
    if type(prefixTable) ~= 'table' then&lt;br /&gt;
        error(&amp;quot;Non-table value detected for the prefix table&amp;quot;, 2)&lt;br /&gt;
    end&lt;br /&gt;
    if type(step) ~= 'number' then&lt;br /&gt;
        error(&amp;quot;Invalid step value detected&amp;quot;, 2)&lt;br /&gt;
    end&lt;br /&gt;
    &lt;br /&gt;
    -- Get arguments without a number suffix, and check for bad input.&lt;br /&gt;
    for i,v in ipairs(prefixTable) do&lt;br /&gt;
        if type(v) ~= 'table' or type(v.prefix) ~= &amp;quot;string&amp;quot; or (v.depend and type(v.depend) ~= 'table') then&lt;br /&gt;
            error('Invalid input detected to preprocessArgs prefix table', 2)&lt;br /&gt;
        end&lt;br /&gt;
        preprocessSingleArg(v.prefix)&lt;br /&gt;
        -- Only parse the depend parameter if the prefix parameter is present and not blank.&lt;br /&gt;
        if args[v.prefix] and v.depend then&lt;br /&gt;
            for j, dependValue in ipairs(v.depend) do&lt;br /&gt;
                if type(dependValue) ~= 'string' then&lt;br /&gt;
                    error('Invalid &amp;quot;depend&amp;quot; parameter value detected in preprocessArgs')&lt;br /&gt;
                end&lt;br /&gt;
                preprocessSingleArg(dependValue)&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    -- Get arguments with number suffixes.&lt;br /&gt;
    local a = 1 -- Counter variable.&lt;br /&gt;
    local moreArgumentsExist = true&lt;br /&gt;
    while moreArgumentsExist == true do&lt;br /&gt;
        moreArgumentsExist = false&lt;br /&gt;
        for i = a, a + step - 1 do&lt;br /&gt;
            for j,v in ipairs(prefixTable) do&lt;br /&gt;
                local prefixArgName = v.prefix .. tostring(i)&lt;br /&gt;
                if origArgs[prefixArgName] then&lt;br /&gt;
                    moreArgumentsExist = true -- Do another loop if any arguments are found, even blank ones.&lt;br /&gt;
                    preprocessSingleArg(prefixArgName)&lt;br /&gt;
                end&lt;br /&gt;
                -- Process the depend table if the prefix argument is present and not blank, or&lt;br /&gt;
                -- we are processing &amp;quot;prefix1&amp;quot; and &amp;quot;prefix&amp;quot; is present and not blank, and&lt;br /&gt;
                -- if the depend table is present.&lt;br /&gt;
                if v.depend and (args[prefixArgName] or (i == 1 and args[v.prefix])) then&lt;br /&gt;
                    for j,dependValue in ipairs(v.depend) do&lt;br /&gt;
                        local dependArgName = dependValue .. tostring(i)&lt;br /&gt;
                        preprocessSingleArg(dependArgName)&lt;br /&gt;
                    end&lt;br /&gt;
                end&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        a = a + step&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
function p.infobox(frame)&lt;br /&gt;
    -- If called via #invoke, use the args passed into the invoking template.&lt;br /&gt;
    -- Otherwise, for testing purposes, assume args are being passed directly in.&lt;br /&gt;
    if frame == mw.getCurrentFrame() then&lt;br /&gt;
        origArgs = frame:getParent().args&lt;br /&gt;
    else&lt;br /&gt;
        origArgs = frame&lt;br /&gt;
    end&lt;br /&gt;
    &lt;br /&gt;
    -- Parse the data parameters in the same order that the old {{infobox}} did, so that&lt;br /&gt;
    -- references etc. will display in the expected places. Parameters that depend on&lt;br /&gt;
    -- another parameter are only processed if that parameter is present, to avoid&lt;br /&gt;
    -- phantom references appearing in article reference lists.&lt;br /&gt;
    preprocessSingleArg('child')&lt;br /&gt;
    preprocessSingleArg('bodyclass')&lt;br /&gt;
    preprocessSingleArg('subbox')&lt;br /&gt;
    preprocessSingleArg('bodystyle')&lt;br /&gt;
    preprocessSingleArg('title')&lt;br /&gt;
    preprocessSingleArg('titleclass')&lt;br /&gt;
    preprocessSingleArg('titlestyle')&lt;br /&gt;
    preprocessSingleArg('above')&lt;br /&gt;
    preprocessSingleArg('aboveclass')&lt;br /&gt;
    preprocessSingleArg('abovestyle')&lt;br /&gt;
    preprocessArgs({&lt;br /&gt;
        {prefix = 'subheader', depend = {'subheaderstyle', 'subheaderrowclass'}}&lt;br /&gt;
    }, 10)&lt;br /&gt;
    preprocessSingleArg('subheaderstyle')&lt;br /&gt;
    preprocessSingleArg('subheaderclass')&lt;br /&gt;
    preprocessArgs({&lt;br /&gt;
        {prefix = 'image', depend = {'caption', 'imagerowclass'}}&lt;br /&gt;
    }, 10)&lt;br /&gt;
    preprocessSingleArg('captionstyle')&lt;br /&gt;
    preprocessSingleArg('imagestyle')&lt;br /&gt;
    preprocessSingleArg('imageclass')&lt;br /&gt;
    preprocessArgs({&lt;br /&gt;
        {prefix = 'header'},&lt;br /&gt;
        {prefix = 'data', depend = {'label'}},&lt;br /&gt;
        {prefix = 'rowclass'},&lt;br /&gt;
        {prefix = 'rowstyle'},&lt;br /&gt;
        {prefix = 'rowcellstyle'},&lt;br /&gt;
        {prefix = 'class'},&lt;br /&gt;
        {prefix = 'dataid'},&lt;br /&gt;
        {prefix = 'labelid'},&lt;br /&gt;
        {prefix = 'headerid'},&lt;br /&gt;
        {prefix = 'rowid'}&lt;br /&gt;
    }, 50)&lt;br /&gt;
    preprocessSingleArg('headerclass')&lt;br /&gt;
    preprocessSingleArg('headerstyle')&lt;br /&gt;
    preprocessSingleArg('labelstyle')&lt;br /&gt;
    preprocessSingleArg('datastyle')&lt;br /&gt;
    preprocessSingleArg('below')&lt;br /&gt;
    preprocessSingleArg('belowclass')&lt;br /&gt;
    preprocessSingleArg('belowstyle')&lt;br /&gt;
    preprocessSingleArg('name')&lt;br /&gt;
    args['italic title'] = origArgs['italic title'] -- different behaviour if blank or absent&lt;br /&gt;
    preprocessSingleArg('decat')&lt;br /&gt;
 &lt;br /&gt;
    return _infobox()&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kitt&amp;diff=12</id>
		<title>Kitt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kitt&amp;diff=12"/>
		<updated>2020-02-16T23:36:26Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= AI Drone Rigger&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [JennyDracos]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Metasapient&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character's Date of Birth&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It's super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example2&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example3&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContact for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Module:Navbar&amp;diff=11</id>
		<title>Module:Navbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Module:Navbar&amp;diff=11"/>
		<updated>2020-02-16T23:34:14Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;local p = {}  local getArgs  function p._navbar(args) 	local titleArg = 1  	if args.collapsible then 		titleArg = 2 		if not args.plain then 			args.mini = 1 		end 		if args.f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
local getArgs&lt;br /&gt;
&lt;br /&gt;
function p._navbar(args)&lt;br /&gt;
	local titleArg = 1&lt;br /&gt;
&lt;br /&gt;
	if args.collapsible then&lt;br /&gt;
		titleArg = 2&lt;br /&gt;
		if not args.plain then&lt;br /&gt;
			args.mini = 1&lt;br /&gt;
		end&lt;br /&gt;
		if args.fontcolor then&lt;br /&gt;
			args.fontstyle = 'color:' .. args.fontcolor .. ';'&lt;br /&gt;
		end&lt;br /&gt;
		args.style = 'float:left; text-align:left'&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local titleText = args[titleArg] or (':' .. mw.getCurrentFrame():getParent():getTitle())&lt;br /&gt;
	local title = mw.title.new(mw.text.trim(titleText), 'Template');&lt;br /&gt;
&lt;br /&gt;
	if not title then&lt;br /&gt;
		error('Invalid title ' .. titleText)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or '';&lt;br /&gt;
&lt;br /&gt;
	local div = mw.html.create():tag('div')&lt;br /&gt;
	div&lt;br /&gt;
		:addClass('plainlinks')&lt;br /&gt;
		:addClass('hlist')&lt;br /&gt;
		:addClass('navbar')&lt;br /&gt;
		:cssText(args.style)&lt;br /&gt;
&lt;br /&gt;
	if args.mini then div:addClass('mini') end&lt;br /&gt;
&lt;br /&gt;
	if not (args.mini or args.plain) then&lt;br /&gt;
		div&lt;br /&gt;
			:tag('span')&lt;br /&gt;
				:css('word-spacing', 0)&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(args.text or 'This box:')&lt;br /&gt;
				:wikitext(' ')&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if args.brackets then&lt;br /&gt;
		div&lt;br /&gt;
			:tag('span')&lt;br /&gt;
				:css('margin-right', '-0.125em')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext('&amp;amp;#91; ')&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local ul = div:tag('ul');&lt;br /&gt;
&lt;br /&gt;
	ul&lt;br /&gt;
		:tag('li')&lt;br /&gt;
			:addClass('nv-view')&lt;br /&gt;
			:wikitext('[[' .. title.fullText .. '|')&lt;br /&gt;
			:tag(args.mini and 'abbr' or 'span')&lt;br /&gt;
				:attr('title', 'View this template')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(args.mini and 'v' or 'view')&lt;br /&gt;
				:done()&lt;br /&gt;
			:wikitext(']]')&lt;br /&gt;
			:done()&lt;br /&gt;
		:tag('li')&lt;br /&gt;
			:addClass('nv-talk')&lt;br /&gt;
			:wikitext('[[' .. talkpage .. '|')&lt;br /&gt;
			:tag(args.mini and 'abbr' or 'span')&lt;br /&gt;
				:attr('title', 'Discuss this template')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(args.mini and 't' or 'talk')&lt;br /&gt;
				:done()&lt;br /&gt;
			:wikitext(']]');&lt;br /&gt;
&lt;br /&gt;
	if not args.noedit then&lt;br /&gt;
		ul&lt;br /&gt;
			:tag('li')&lt;br /&gt;
				:addClass('nv-edit')&lt;br /&gt;
				:wikitext('[' .. title:fullUrl('action=edit') .. ' ')&lt;br /&gt;
				:tag(args.mini and 'abbr' or 'span')&lt;br /&gt;
					:attr('title', 'Edit this template')&lt;br /&gt;
					:cssText(args.fontstyle)&lt;br /&gt;
					:wikitext(args.mini and 'e' or 'edit')&lt;br /&gt;
					:done()&lt;br /&gt;
				:wikitext(']');&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if args.brackets then&lt;br /&gt;
		div&lt;br /&gt;
			:tag('span')&lt;br /&gt;
				:css('margin-left', '-0.125em')&lt;br /&gt;
				:cssText(args.fontstyle)&lt;br /&gt;
				:wikitext(' &amp;amp;#93;')&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if args.collapsible then&lt;br /&gt;
		div&lt;br /&gt;
			:done()&lt;br /&gt;
		:tag('div')&lt;br /&gt;
			:css('font-size', '114%')&lt;br /&gt;
			:css('margin', args.mini and '0 4em' or '0 7em')&lt;br /&gt;
			:cssText(args.fontstyle)&lt;br /&gt;
			:wikitext(args[1])&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return tostring(div:done())&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.navbar(frame)&lt;br /&gt;
	if not getArgs then&lt;br /&gt;
		getArgs = require('Module:Arguments').getArgs&lt;br /&gt;
	end&lt;br /&gt;
	return p._navbar(getArgs(frame))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Kitt&amp;diff=10</id>
		<title>Kitt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Kitt&amp;diff=10"/>
		<updated>2020-02-16T23:33:00Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;{{Infobox |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= AI Drone Rigger&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Your_Handle_Here Your_Handle Reddit Name]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (Metatype Here)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character's Date of Birth&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It's super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example2&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=example3&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It's super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContact for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Module:Infobox&amp;diff=9</id>
		<title>Module:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Module:Infobox&amp;diff=9"/>
		<updated>2020-02-16T23:30:58Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;-- -- This module implements {{Infobox}} --   local p = {}  local navbar = require('Module:Navbar')._navbar  local args = {} local origArgs local root  local function notempty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--&lt;br /&gt;
-- This module implements {{Infobox}}&lt;br /&gt;
--&lt;br /&gt;
 &lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local navbar = require('Module:Navbar')._navbar&lt;br /&gt;
&lt;br /&gt;
local args = {}&lt;br /&gt;
local origArgs&lt;br /&gt;
local root&lt;br /&gt;
&lt;br /&gt;
local function notempty( s ) return s and s:match( '%S' ) end&lt;br /&gt;
&lt;br /&gt;
local function fixChildBoxes(sval, tt)&lt;br /&gt;
	if notempty(sval) then&lt;br /&gt;
		local marker = '&amp;lt;span class=special_infobox_marker&amp;gt;'&lt;br /&gt;
		local s = sval&lt;br /&gt;
		s = mw.ustring.gsub(s, '(&amp;lt;%s*[Tt][Rr])', marker .. '%1')&lt;br /&gt;
		s = mw.ustring.gsub(s, '(&amp;lt;/[Tt][Rr]%s*&amp;gt;)', '%1' .. marker)&lt;br /&gt;
		if s:match(marker) then&lt;br /&gt;
			s = mw.ustring.gsub(s, marker .. '%s*' .. marker, '')&lt;br /&gt;
			s = mw.ustring.gsub(s, '([\r\n]|-[^\r\n]*[\r\n])%s*' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, marker .. '%s*([\r\n]|-)', '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '(&amp;lt;/[Cc][Aa][Pp][Tt][Ii][Oo][Nn]%s*&amp;gt;%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '(&amp;lt;%s*[Tt][Aa][Bb][Ll][Ee][^&amp;lt;&amp;gt;]*&amp;gt;%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '^(%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s, '([\r\n]%{|[^\r\n]*[\r\n]%s*)' .. marker, '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s,  marker .. '(%s*&amp;lt;/[Tt][Aa][Bb][Ll][Ee]%s*&amp;gt;)', '%1')&lt;br /&gt;
			s = mw.ustring.gsub(s,  marker .. '(%s*\n|%})', '%1')&lt;br /&gt;
		end&lt;br /&gt;
		if s:match(marker) then&lt;br /&gt;
			local subcells = mw.text.split(s, marker)&lt;br /&gt;
			s = ''&lt;br /&gt;
			for k = 1, #subcells do&lt;br /&gt;
				if k == 1 then&lt;br /&gt;
					s = s .. subcells[k] .. '&amp;lt;/' .. tt .. '&amp;gt;&amp;lt;/tr&amp;gt;'&lt;br /&gt;
				elseif k == #subcells then&lt;br /&gt;
					local rowstyle = ' style=&amp;quot;display:none&amp;quot;'&lt;br /&gt;
					if notempty(subcells[k]) then rowstyle = ''	end&lt;br /&gt;
					s = s .. '&amp;lt;tr' .. rowstyle ..'&amp;gt;&amp;lt;' .. tt .. ' colspan=2&amp;gt;\n' .. subcells[k]&lt;br /&gt;
				elseif notempty(subcells[k]) then&lt;br /&gt;
					if (k % 2) == 0 then&lt;br /&gt;
						s = s .. subcells[k]&lt;br /&gt;
					else&lt;br /&gt;
						s = s .. '&amp;lt;tr&amp;gt;&amp;lt;' .. tt .. ' colspan=2&amp;gt;\n' .. subcells[k] .. '&amp;lt;/' .. tt .. '&amp;gt;&amp;lt;/tr&amp;gt;'&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		return s&lt;br /&gt;
	else&lt;br /&gt;
		return sval&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function union(t1, t2)&lt;br /&gt;
    -- Returns the union of the values of two tables, as a sequence.&lt;br /&gt;
    local vals = {}&lt;br /&gt;
    for k, v in pairs(t1) do&lt;br /&gt;
        vals[v] = true&lt;br /&gt;
    end&lt;br /&gt;
    for k, v in pairs(t2) do&lt;br /&gt;
        vals[v] = true&lt;br /&gt;
    end&lt;br /&gt;
    local ret = {}&lt;br /&gt;
    for k, v in pairs(vals) do&lt;br /&gt;
        table.insert(ret, k)&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function getArgNums(prefix)&lt;br /&gt;
    -- Returns a table containing the numbers of the arguments that exist&lt;br /&gt;
    -- for the specified prefix. For example, if the prefix was 'data', and&lt;br /&gt;
    -- 'data1', 'data2', and 'data5' exist, it would return {1, 2, 5}.&lt;br /&gt;
    local nums = {}&lt;br /&gt;
    for k, v in pairs(args) do&lt;br /&gt;
        local num = tostring(k):match('^' .. prefix .. '([1-9]%d*)$')&lt;br /&gt;
        if num then table.insert(nums, tonumber(num)) end&lt;br /&gt;
    end&lt;br /&gt;
    table.sort(nums)&lt;br /&gt;
    return nums&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function addRow(rowArgs)&lt;br /&gt;
    -- Adds a row to the infobox, with either a header cell&lt;br /&gt;
    -- or a label/data cell combination.&lt;br /&gt;
    if rowArgs.header then&lt;br /&gt;
        root&lt;br /&gt;
            :tag('tr')&lt;br /&gt;
                :addClass(rowArgs.rowclass)&lt;br /&gt;
                :cssText(rowArgs.rowstyle)&lt;br /&gt;
                :attr('id', rowArgs.rowid)&lt;br /&gt;
                :tag('th')&lt;br /&gt;
                    :attr('colspan', 2)&lt;br /&gt;
                    :attr('id', rowArgs.headerid)&lt;br /&gt;
                    :addClass(rowArgs.class)&lt;br /&gt;
                    :addClass(args.headerclass)&lt;br /&gt;
                    :css('text-align', 'center')&lt;br /&gt;
                    :cssText(args.headerstyle)&lt;br /&gt;
                    :cssText(rowArgs.rowcellstyle)&lt;br /&gt;
                    :wikitext(fixChildBoxes(rowArgs.header, 'th'))&lt;br /&gt;
    elseif rowArgs.data then&lt;br /&gt;
        local row = root:tag('tr')&lt;br /&gt;
        row:addClass(rowArgs.rowclass)&lt;br /&gt;
        row:cssText(rowArgs.rowstyle)&lt;br /&gt;
        row:attr('id', rowArgs.rowid)&lt;br /&gt;
        if rowArgs.label then&lt;br /&gt;
            row&lt;br /&gt;
                :tag('th')&lt;br /&gt;
                    :attr('scope', 'row')&lt;br /&gt;
                    :attr('id', rowArgs.labelid)&lt;br /&gt;
                    :cssText(args.labelstyle)&lt;br /&gt;
                    :cssText(rowArgs.rowcellstyle)&lt;br /&gt;
                    :wikitext(rowArgs.label)&lt;br /&gt;
                    :done()&lt;br /&gt;
        end&lt;br /&gt;
        &lt;br /&gt;
        local dataCell = row:tag('td')&lt;br /&gt;
        if not rowArgs.label then &lt;br /&gt;
            dataCell&lt;br /&gt;
                :attr('colspan', 2)&lt;br /&gt;
                :css('text-align', 'center') &lt;br /&gt;
        end&lt;br /&gt;
        dataCell&lt;br /&gt;
            :attr('id', rowArgs.dataid)&lt;br /&gt;
            :addClass(rowArgs.class)&lt;br /&gt;
            :cssText(rowArgs.datastyle)&lt;br /&gt;
            :cssText(rowArgs.rowcellstyle)&lt;br /&gt;
            :newline()&lt;br /&gt;
            :wikitext(fixChildBoxes(rowArgs.data, 'td'))&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderTitle()&lt;br /&gt;
    if not args.title then return end&lt;br /&gt;
&lt;br /&gt;
    root&lt;br /&gt;
        :tag('caption')&lt;br /&gt;
            :addClass(args.titleclass)&lt;br /&gt;
            :cssText(args.titlestyle)&lt;br /&gt;
            :wikitext(args.title)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderAboveRow()&lt;br /&gt;
    if not args.above then return end&lt;br /&gt;
    &lt;br /&gt;
    root&lt;br /&gt;
        :tag('tr')&lt;br /&gt;
            :tag('th')&lt;br /&gt;
                :attr('colspan', 2)&lt;br /&gt;
                :addClass(args.aboveclass)&lt;br /&gt;
                :css('text-align', 'center')&lt;br /&gt;
                :css('font-size', '125%')&lt;br /&gt;
                :css('font-weight', 'bold')&lt;br /&gt;
                :cssText(args.abovestyle)&lt;br /&gt;
                :wikitext(fixChildBoxes(args.above,'th'))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderBelowRow()&lt;br /&gt;
    if not args.below then return end&lt;br /&gt;
    &lt;br /&gt;
    root&lt;br /&gt;
        :tag('tr')&lt;br /&gt;
            :tag('td')&lt;br /&gt;
                :attr('colspan', '2')&lt;br /&gt;
                :addClass(args.belowclass)&lt;br /&gt;
                :css('text-align', 'center')&lt;br /&gt;
                :cssText(args.belowstyle)&lt;br /&gt;
                :newline()&lt;br /&gt;
                :wikitext(fixChildBoxes(args.below,'td'))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderSubheaders()&lt;br /&gt;
    if args.subheader then&lt;br /&gt;
        args.subheader1 = args.subheader&lt;br /&gt;
    end&lt;br /&gt;
    if args.subheaderrowclass then&lt;br /&gt;
        args.subheaderrowclass1 = args.subheaderrowclass&lt;br /&gt;
    end&lt;br /&gt;
    local subheadernums = getArgNums('subheader')&lt;br /&gt;
    for k, num in ipairs(subheadernums) do&lt;br /&gt;
        addRow({&lt;br /&gt;
            data = args['subheader' .. tostring(num)],&lt;br /&gt;
            datastyle = args.subheaderstyle or args['subheaderstyle' .. tostring(num)],&lt;br /&gt;
            class = args.subheaderclass,&lt;br /&gt;
            rowclass = args['subheaderrowclass' .. tostring(num)]&lt;br /&gt;
        })&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderImages()&lt;br /&gt;
    if args.image then&lt;br /&gt;
        args.image1 = args.image&lt;br /&gt;
    end&lt;br /&gt;
    if args.caption then&lt;br /&gt;
        args.caption1 = args.caption&lt;br /&gt;
    end&lt;br /&gt;
    local imagenums = getArgNums('image')&lt;br /&gt;
    for k, num in ipairs(imagenums) do&lt;br /&gt;
        local caption = args['caption' .. tostring(num)]&lt;br /&gt;
        local data = mw.html.create():wikitext(args['image' .. tostring(num)])&lt;br /&gt;
        if caption then&lt;br /&gt;
            data&lt;br /&gt;
                :tag('div')&lt;br /&gt;
                    :cssText(args.captionstyle)&lt;br /&gt;
                    :wikitext(caption)&lt;br /&gt;
        end&lt;br /&gt;
        addRow({&lt;br /&gt;
            data = tostring(data),&lt;br /&gt;
            datastyle = args.imagestyle,&lt;br /&gt;
            class = args.imageclass,&lt;br /&gt;
            rowclass = args['imagerowclass' .. tostring(num)]&lt;br /&gt;
        })&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderRows()&lt;br /&gt;
    -- Gets the union of the header and data argument numbers,&lt;br /&gt;
    -- and renders them all in order using addRow.&lt;br /&gt;
    local rownums = union(getArgNums('header'), getArgNums('data'))&lt;br /&gt;
    table.sort(rownums)&lt;br /&gt;
    for k, num in ipairs(rownums) do&lt;br /&gt;
        addRow({&lt;br /&gt;
            header = args['header' .. tostring(num)],&lt;br /&gt;
            label = args['label' .. tostring(num)],&lt;br /&gt;
            data = args['data' .. tostring(num)],&lt;br /&gt;
            datastyle = args.datastyle,&lt;br /&gt;
            class = args['class' .. tostring(num)],&lt;br /&gt;
            rowclass = args['rowclass' .. tostring(num)],&lt;br /&gt;
            rowstyle = args['rowstyle' .. tostring(num)],&lt;br /&gt;
            rowcellstyle = args['rowcellstyle' .. tostring(num)],&lt;br /&gt;
            dataid = args['dataid' .. tostring(num)],&lt;br /&gt;
            labelid = args['labelid' .. tostring(num)],&lt;br /&gt;
            headerid = args['headerid' .. tostring(num)],&lt;br /&gt;
            rowid = args['rowid' .. tostring(num)]&lt;br /&gt;
        })&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderNavBar()&lt;br /&gt;
    if not args.name then return end&lt;br /&gt;
    &lt;br /&gt;
    root&lt;br /&gt;
        :tag('tr')&lt;br /&gt;
            :tag('td')&lt;br /&gt;
                :attr('colspan', '2')&lt;br /&gt;
                :css('text-align', 'right')&lt;br /&gt;
                :wikitext(navbar{&lt;br /&gt;
                    args.name,&lt;br /&gt;
                    mini = 1,&lt;br /&gt;
                })&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderItalicTitle()&lt;br /&gt;
    local italicTitle = args['italic title'] and mw.ustring.lower(args['italic title'])&lt;br /&gt;
    if italicTitle == '' or italicTitle == 'force' or italicTitle == 'yes' then&lt;br /&gt;
        root:wikitext(mw.getCurrentFrame():expandTemplate({title = 'italic title'}))&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function renderTrackingCategories()&lt;br /&gt;
    if args.decat ~= 'yes' then&lt;br /&gt;
        if #(getArgNums('data')) == 0 and mw.title.getCurrentTitle().namespace == 0 then&lt;br /&gt;
            root:wikitext('[[Category:Articles which use infobox templates with no data rows]]')&lt;br /&gt;
        end&lt;br /&gt;
        if args.child == 'yes' and args.title then&lt;br /&gt;
            root:wikitext('[[Category:Pages which use embedded infobox templates with the title parameter]]')&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function _infobox()&lt;br /&gt;
    -- Specify the overall layout of the infobox, with special settings&lt;br /&gt;
    -- if the infobox is used as a 'child' inside another infobox.&lt;br /&gt;
    if args.child ~= 'yes' then&lt;br /&gt;
        root = mw.html.create('table')&lt;br /&gt;
        &lt;br /&gt;
        root&lt;br /&gt;
            :addClass('infobox')&lt;br /&gt;
            :addClass(args.bodyclass)&lt;br /&gt;
            &lt;br /&gt;
            if args.subbox == 'yes' then&lt;br /&gt;
                root&lt;br /&gt;
                    :css('padding', '0')&lt;br /&gt;
                    :css('border', 'none')&lt;br /&gt;
                    :css('margin', '-3px')&lt;br /&gt;
                    :css('width', 'auto')&lt;br /&gt;
                    :css('min-width', '100%')&lt;br /&gt;
                    :css('font-size', '100%')&lt;br /&gt;
                    :css('clear', 'none')&lt;br /&gt;
                    :css('float', 'none')&lt;br /&gt;
                    :css('background-color', 'transparent')&lt;br /&gt;
            else&lt;br /&gt;
                root&lt;br /&gt;
                    :css('width', '22em')&lt;br /&gt;
            end&lt;br /&gt;
        root&lt;br /&gt;
            :cssText(args.bodystyle)&lt;br /&gt;
    &lt;br /&gt;
        renderTitle()&lt;br /&gt;
        renderAboveRow()&lt;br /&gt;
    else&lt;br /&gt;
        root = mw.html.create()&lt;br /&gt;
        &lt;br /&gt;
        root&lt;br /&gt;
            :wikitext(args.title)&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    renderSubheaders()&lt;br /&gt;
    renderImages() &lt;br /&gt;
    renderRows() &lt;br /&gt;
    renderBelowRow()  &lt;br /&gt;
    renderNavBar()&lt;br /&gt;
    renderItalicTitle()&lt;br /&gt;
    renderTrackingCategories()&lt;br /&gt;
    &lt;br /&gt;
    return tostring(root)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function preprocessSingleArg(argName)&lt;br /&gt;
    -- If the argument exists and isn't blank, add it to the argument table.&lt;br /&gt;
    -- Blank arguments are treated as nil to match the behaviour of ParserFunctions.&lt;br /&gt;
    if origArgs[argName] and origArgs[argName] ~= '' then&lt;br /&gt;
        args[argName] = origArgs[argName]&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function preprocessArgs(prefixTable, step)&lt;br /&gt;
    -- Assign the parameters with the given prefixes to the args table, in order, in batches&lt;br /&gt;
    -- of the step size specified. This is to prevent references etc. from appearing in the&lt;br /&gt;
    -- wrong order. The prefixTable should be an array containing tables, each of which has&lt;br /&gt;
    -- two possible fields, a &amp;quot;prefix&amp;quot; string and a &amp;quot;depend&amp;quot; table. The function always parses&lt;br /&gt;
    -- parameters containing the &amp;quot;prefix&amp;quot; string, but only parses parameters in the &amp;quot;depend&amp;quot;&lt;br /&gt;
    -- table if the prefix parameter is present and non-blank.&lt;br /&gt;
    if type(prefixTable) ~= 'table' then&lt;br /&gt;
        error(&amp;quot;Non-table value detected for the prefix table&amp;quot;, 2)&lt;br /&gt;
    end&lt;br /&gt;
    if type(step) ~= 'number' then&lt;br /&gt;
        error(&amp;quot;Invalid step value detected&amp;quot;, 2)&lt;br /&gt;
    end&lt;br /&gt;
    &lt;br /&gt;
    -- Get arguments without a number suffix, and check for bad input.&lt;br /&gt;
    for i,v in ipairs(prefixTable) do&lt;br /&gt;
        if type(v) ~= 'table' or type(v.prefix) ~= &amp;quot;string&amp;quot; or (v.depend and type(v.depend) ~= 'table') then&lt;br /&gt;
            error('Invalid input detected to preprocessArgs prefix table', 2)&lt;br /&gt;
        end&lt;br /&gt;
        preprocessSingleArg(v.prefix)&lt;br /&gt;
        -- Only parse the depend parameter if the prefix parameter is present and not blank.&lt;br /&gt;
        if args[v.prefix] and v.depend then&lt;br /&gt;
            for j, dependValue in ipairs(v.depend) do&lt;br /&gt;
                if type(dependValue) ~= 'string' then&lt;br /&gt;
                    error('Invalid &amp;quot;depend&amp;quot; parameter value detected in preprocessArgs')&lt;br /&gt;
                end&lt;br /&gt;
                preprocessSingleArg(dependValue)&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    -- Get arguments with number suffixes.&lt;br /&gt;
    local a = 1 -- Counter variable.&lt;br /&gt;
    local moreArgumentsExist = true&lt;br /&gt;
    while moreArgumentsExist == true do&lt;br /&gt;
        moreArgumentsExist = false&lt;br /&gt;
        for i = a, a + step - 1 do&lt;br /&gt;
            for j,v in ipairs(prefixTable) do&lt;br /&gt;
                local prefixArgName = v.prefix .. tostring(i)&lt;br /&gt;
                if origArgs[prefixArgName] then&lt;br /&gt;
                    moreArgumentsExist = true -- Do another loop if any arguments are found, even blank ones.&lt;br /&gt;
                    preprocessSingleArg(prefixArgName)&lt;br /&gt;
                end&lt;br /&gt;
                -- Process the depend table if the prefix argument is present and not blank, or&lt;br /&gt;
                -- we are processing &amp;quot;prefix1&amp;quot; and &amp;quot;prefix&amp;quot; is present and not blank, and&lt;br /&gt;
                -- if the depend table is present.&lt;br /&gt;
                if v.depend and (args[prefixArgName] or (i == 1 and args[v.prefix])) then&lt;br /&gt;
                    for j,dependValue in ipairs(v.depend) do&lt;br /&gt;
                        local dependArgName = dependValue .. tostring(i)&lt;br /&gt;
                        preprocessSingleArg(dependArgName)&lt;br /&gt;
                    end&lt;br /&gt;
                end&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        a = a + step&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
function p.infobox(frame)&lt;br /&gt;
    -- If called via #invoke, use the args passed into the invoking template.&lt;br /&gt;
    -- Otherwise, for testing purposes, assume args are being passed directly in.&lt;br /&gt;
    if frame == mw.getCurrentFrame() then&lt;br /&gt;
        origArgs = frame:getParent().args&lt;br /&gt;
    else&lt;br /&gt;
        origArgs = frame&lt;br /&gt;
    end&lt;br /&gt;
    &lt;br /&gt;
    -- Parse the data parameters in the same order that the old {{infobox}} did, so that&lt;br /&gt;
    -- references etc. will display in the expected places. Parameters that depend on&lt;br /&gt;
    -- another parameter are only processed if that parameter is present, to avoid&lt;br /&gt;
    -- phantom references appearing in article reference lists.&lt;br /&gt;
    preprocessSingleArg('child')&lt;br /&gt;
    preprocessSingleArg('bodyclass')&lt;br /&gt;
    preprocessSingleArg('subbox')&lt;br /&gt;
    preprocessSingleArg('bodystyle')&lt;br /&gt;
    preprocessSingleArg('title')&lt;br /&gt;
    preprocessSingleArg('titleclass')&lt;br /&gt;
    preprocessSingleArg('titlestyle')&lt;br /&gt;
    preprocessSingleArg('above')&lt;br /&gt;
    preprocessSingleArg('aboveclass')&lt;br /&gt;
    preprocessSingleArg('abovestyle')&lt;br /&gt;
    preprocessArgs({&lt;br /&gt;
        {prefix = 'subheader', depend = {'subheaderstyle', 'subheaderrowclass'}}&lt;br /&gt;
    }, 10)&lt;br /&gt;
    preprocessSingleArg('subheaderstyle')&lt;br /&gt;
    preprocessSingleArg('subheaderclass')&lt;br /&gt;
    preprocessArgs({&lt;br /&gt;
        {prefix = 'image', depend = {'caption', 'imagerowclass'}}&lt;br /&gt;
    }, 10)&lt;br /&gt;
    preprocessSingleArg('captionstyle')&lt;br /&gt;
    preprocessSingleArg('imagestyle')&lt;br /&gt;
    preprocessSingleArg('imageclass')&lt;br /&gt;
    preprocessArgs({&lt;br /&gt;
        {prefix = 'header'},&lt;br /&gt;
        {prefix = 'data', depend = {'label'}},&lt;br /&gt;
        {prefix = 'rowclass'},&lt;br /&gt;
        {prefix = 'rowstyle'},&lt;br /&gt;
        {prefix = 'rowcellstyle'},&lt;br /&gt;
        {prefix = 'class'},&lt;br /&gt;
        {prefix = 'dataid'},&lt;br /&gt;
        {prefix = 'labelid'},&lt;br /&gt;
        {prefix = 'headerid'},&lt;br /&gt;
        {prefix = 'rowid'}&lt;br /&gt;
    }, 50)&lt;br /&gt;
    preprocessSingleArg('headerclass')&lt;br /&gt;
    preprocessSingleArg('headerstyle')&lt;br /&gt;
    preprocessSingleArg('labelstyle')&lt;br /&gt;
    preprocessSingleArg('datastyle')&lt;br /&gt;
    preprocessSingleArg('below')&lt;br /&gt;
    preprocessSingleArg('belowclass')&lt;br /&gt;
    preprocessSingleArg('belowstyle')&lt;br /&gt;
    preprocessSingleArg('name')&lt;br /&gt;
    args['italic title'] = origArgs['italic title'] -- different behaviour if blank or absent&lt;br /&gt;
    preprocessSingleArg('decat')&lt;br /&gt;
 &lt;br /&gt;
    return _infobox()&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Template:Infobox&amp;diff=8</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Template:Infobox&amp;diff=8"/>
		<updated>2020-02-16T23:30:43Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;{{#invoke:Infobox|infobox}}&amp;lt;noinclude&amp;gt;  {{documentation}} &amp;lt;!-- Categories go in the /doc subpage, and interwikis go in Wikidata. --&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:Infobox|infobox}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go in the /doc subpage, and interwikis go in Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=7</id>
		<title>Saukhya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=7"/>
		<updated>2019-10-23T01:16:50Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saukhya, &amp;quot;Follows Her Own Rules&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Rads: 0&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Species: Humani&lt;br /&gt;
&lt;br /&gt;
Species Traits:&lt;br /&gt;
&lt;br /&gt;
Homeworld: &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
{|&lt;br /&gt;
! Stat&lt;br /&gt;
! Base&lt;br /&gt;
! DM&lt;br /&gt;
! Current&lt;br /&gt;
! DM&lt;br /&gt;
|-&lt;br /&gt;
! Strength || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Endurance || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Intellect || 11 || 1 || 11 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Education || 8 || 0 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Social || 12 || 2 || 12 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Carouse 0&lt;br /&gt;
&lt;br /&gt;
Deception 1&lt;br /&gt;
&lt;br /&gt;
Gun Combat (Slug Rifle) 1&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons 0&lt;br /&gt;
&lt;br /&gt;
Leadership 2&lt;br /&gt;
&lt;br /&gt;
Melee (Blade) 2&lt;br /&gt;
&lt;br /&gt;
Persuade 1&lt;br /&gt;
&lt;br /&gt;
Recon 0&lt;br /&gt;
&lt;br /&gt;
Stealth 0&lt;br /&gt;
&lt;br /&gt;
Survival 0&lt;br /&gt;
&lt;br /&gt;
Tactics (Military) 1&lt;br /&gt;
&lt;br /&gt;
Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{|&lt;br /&gt;
! Type !! Rad !! Protection !! KG !! Options&lt;br /&gt;
|-&lt;br /&gt;
! Cloth Armor (TL12) || - || +4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Vacc Suit (TL12) || - || +13 || 12 || Electronics Suite&lt;br /&gt;
|-&lt;br /&gt;
! Ceramic Carapace || - || +10 || 4 || +6 vs lasers, flamethrowers, and heat/fire based attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|&lt;br /&gt;
! Weapon (TL) || RNG || DAM || KG || MAG || Options || Spare Mags&lt;br /&gt;
|-&lt;br /&gt;
! Yeheal Autorifle || 275 || 3D || 7 || 0/32 || Auto/2 || 32/32/16&lt;br /&gt;
|-&lt;br /&gt;
| - APDS || 302 || 3D || - || 24/0 || AP 3 || 32/32&lt;br /&gt;
|-&lt;br /&gt;
| - Incendiary || 275 || 3D &lt;br /&gt;
|-&lt;br /&gt;
! Monkey Knife (TL3) || Melee || 1D || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
! Crescent Blade (TL3) || Melee || 2D+3 || 1.5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Gauss Pistol (TL13) || 20 || 3D || 1 || 40 || AP3, Auto/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Initial payout:&lt;br /&gt;
120,000 credits&lt;br /&gt;
First bounty:&lt;br /&gt;
136,500 credits.`&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=6</id>
		<title>Saukhya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=6"/>
		<updated>2019-08-07T01:42:26Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saukhya, &amp;quot;Follows Her Own Rules&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Rads: 0&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Species: Humani&lt;br /&gt;
&lt;br /&gt;
Species Traits:&lt;br /&gt;
&lt;br /&gt;
Homeworld: &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
{|&lt;br /&gt;
! Stat&lt;br /&gt;
! Base&lt;br /&gt;
! DM&lt;br /&gt;
! Current&lt;br /&gt;
! DM&lt;br /&gt;
|-&lt;br /&gt;
! Strength || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Endurance || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Intellect || 11 || 1 || 11 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Education || 8 || 0 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Social || 12 || 2 || 12 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Carouse 0&lt;br /&gt;
&lt;br /&gt;
Deception 1&lt;br /&gt;
&lt;br /&gt;
Gun Combat (Slug Rifle) 1&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons 0&lt;br /&gt;
&lt;br /&gt;
Leadership 1 (1 study period)&lt;br /&gt;
&lt;br /&gt;
Melee (Blade) 2&lt;br /&gt;
&lt;br /&gt;
Persuade 1&lt;br /&gt;
&lt;br /&gt;
Recon 0&lt;br /&gt;
&lt;br /&gt;
Stealth 0&lt;br /&gt;
&lt;br /&gt;
Survival 0&lt;br /&gt;
&lt;br /&gt;
Tactics (Military) 1&lt;br /&gt;
&lt;br /&gt;
Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{|&lt;br /&gt;
! Type !! Rad !! Protection !! KG !! Options&lt;br /&gt;
|-&lt;br /&gt;
! Cloth Armor (TL12) || - || +4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Vacc Suit (TL12) || - || +13 || 12 || Electronics Suite&lt;br /&gt;
|-&lt;br /&gt;
! Ceramic Carapace || - || +10 || 4 || +6 vs lasers, flamethrowers, and heat/fire based attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|&lt;br /&gt;
! Weapon (TL) || RNG || DAM || KG || MAG || Options || Spare Mags&lt;br /&gt;
|-&lt;br /&gt;
! Yeheal Autorifle || 275 || 3D || 7 || 0/32 || Auto/2 || 32/32/16&lt;br /&gt;
|-&lt;br /&gt;
| - APDS || 302 || 3D || - || 24/0 || AP 3 || 32/32&lt;br /&gt;
|-&lt;br /&gt;
| - Incendiary || 275 || 3D &lt;br /&gt;
|-&lt;br /&gt;
! Monkey Knife (TL3) || Melee || 1D || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
! Crescent Blade (TL3) || Melee || 2D+3 || 1.5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Gauss Pistol (TL13) || 20 || 3D || 1 || 40 || AP3, Auto/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Initial payout:&lt;br /&gt;
120,000 credits&lt;br /&gt;
First bounty:&lt;br /&gt;
136,500 credits.`&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=5</id>
		<title>Saukhya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=5"/>
		<updated>2019-05-15T03:47:45Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saukhya, &amp;quot;Follows Her Own Rules&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Rads: 0&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Species: Humani&lt;br /&gt;
&lt;br /&gt;
Species Traits:&lt;br /&gt;
&lt;br /&gt;
Homeworld: &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
{|&lt;br /&gt;
! Stat&lt;br /&gt;
! Base&lt;br /&gt;
! DM&lt;br /&gt;
! Current&lt;br /&gt;
! DM&lt;br /&gt;
|-&lt;br /&gt;
! Strength || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Endurance || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Intellect || 11 || 1 || 11 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Education || 8 || 0 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Social || 12 || 2 || 12 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Carouse 0&lt;br /&gt;
&lt;br /&gt;
Deception 1&lt;br /&gt;
&lt;br /&gt;
Gun Combat (Slug Rifle) 1&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons 0&lt;br /&gt;
&lt;br /&gt;
Leadership 1&lt;br /&gt;
&lt;br /&gt;
Melee (Blade) 2&lt;br /&gt;
&lt;br /&gt;
Persuade 1&lt;br /&gt;
&lt;br /&gt;
Recon 0&lt;br /&gt;
&lt;br /&gt;
Stealth 0&lt;br /&gt;
&lt;br /&gt;
Survival 0&lt;br /&gt;
&lt;br /&gt;
Tactics (Military) 1&lt;br /&gt;
&lt;br /&gt;
Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{|&lt;br /&gt;
! Type !! Rad !! Protection !! KG !! Options&lt;br /&gt;
|-&lt;br /&gt;
! Cloth Armor (TL12) || - || +4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Vacc Suit (TL12) || - || +13 || 12 || Electronics Suite&lt;br /&gt;
|-&lt;br /&gt;
! Ceramic Carapace || - || +10 || 4 || +6 vs lasers, flamethrowers, and heat/fire based attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|&lt;br /&gt;
! Weapon (TL) || RNG || DAM || KG || MAG || Options || Spare Mags&lt;br /&gt;
|-&lt;br /&gt;
! Yeheal Autorifle || 275 || 3D || 7 || 0/32 || Auto/2 || 32/32/16&lt;br /&gt;
|-&lt;br /&gt;
| - APDS || 302 || 3D || - || 24/0 || AP 3 || 32/32&lt;br /&gt;
|-&lt;br /&gt;
| - Incendiary || 275 || 3D &lt;br /&gt;
|-&lt;br /&gt;
! Monkey Knife (TL3) || Melee || 1D || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
! Crescent Blade (TL3) || Melee || 2D+3 || 1.5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Gauss Pistol (TL13) || 20 || 3D || 1 || 40 || AP3, Auto/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Initial payout:&lt;br /&gt;
120,000 credits&lt;br /&gt;
First bounty:&lt;br /&gt;
136,500 credits.`&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=4</id>
		<title>Saukhya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=4"/>
		<updated>2019-05-15T03:34:49Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saukhya, &amp;quot;Follows Her Own Rules&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Rads: 0&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Species: Humani&lt;br /&gt;
&lt;br /&gt;
Species Traits:&lt;br /&gt;
&lt;br /&gt;
Homeworld: &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
{|&lt;br /&gt;
! Stat&lt;br /&gt;
! Base&lt;br /&gt;
! DM&lt;br /&gt;
! Current&lt;br /&gt;
! DM&lt;br /&gt;
|-&lt;br /&gt;
! Strength || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Endurance || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Intellect || 11 || 1 || 11 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Education || 8 || 0 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Social || 12 || 2 || 12 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Carouse 0&lt;br /&gt;
&lt;br /&gt;
Deception 1&lt;br /&gt;
&lt;br /&gt;
Gun Combat (Slug Rifle) 1&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons 0&lt;br /&gt;
&lt;br /&gt;
Leadership 1&lt;br /&gt;
&lt;br /&gt;
Melee (Blade) 2&lt;br /&gt;
&lt;br /&gt;
Persuade 1&lt;br /&gt;
&lt;br /&gt;
Recon 0&lt;br /&gt;
&lt;br /&gt;
Stealth 0&lt;br /&gt;
&lt;br /&gt;
Survival 0&lt;br /&gt;
&lt;br /&gt;
Tactics (Military) 1&lt;br /&gt;
&lt;br /&gt;
Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{|&lt;br /&gt;
! Type !! Rad !! Protection !! KG !! Options&lt;br /&gt;
|-&lt;br /&gt;
! Cloth Armor (TL12) || - || +4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Vacc Suit (TL12) || - || +13 || 12 || Electronics Suite&lt;br /&gt;
|-&lt;br /&gt;
! Ceramic Carapace || - || +10 || 4 || +6 vs lasers, flamethrowers, and heat/fire based attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|&lt;br /&gt;
! Weapon (TL) || RNG || DAM || KG || MAG || Options || Spare Mags&lt;br /&gt;
|-&lt;br /&gt;
! Yeheal Autorifle || 275 || 3D || 7 || 0/32 || Auto/2 || 32/32/16&lt;br /&gt;
|-&lt;br /&gt;
| - APDS || 302 || 3D || - || 24/0 || AP 3 || 32/32&lt;br /&gt;
|-&lt;br /&gt;
| - Incendiary || 275 || 3D &lt;br /&gt;
|-&lt;br /&gt;
! Monkey Knife (TL3) || Melee || 1D || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
! Crescent Blade (TL3) || Melee || 2D+3 || 1.5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Gauss Pistol (TL13) || 20 || 3D || 1 || 40 || AP3, Auto/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
First bounty:&lt;br /&gt;
136,500 credits.`&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=3</id>
		<title>Saukhya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=3"/>
		<updated>2018-12-05T05:09:03Z</updated>

		<summary type="html">&lt;p&gt;Jenny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saukhya, &amp;quot;Follows Her Own Rules&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Rads: 0&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Species: Humani&lt;br /&gt;
&lt;br /&gt;
Species Traits:&lt;br /&gt;
&lt;br /&gt;
Homeworld: &lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
{|&lt;br /&gt;
! Stat&lt;br /&gt;
! Base&lt;br /&gt;
! DM&lt;br /&gt;
! Current&lt;br /&gt;
! DM&lt;br /&gt;
|-&lt;br /&gt;
! Strength || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Endurance || 10 || 1 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Intellect || 11 || 1 || 11 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Education || 8 || 0 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Social || 12 || 2 || 12 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Athletics (Strength) 1&lt;br /&gt;
&lt;br /&gt;
Carouse 0&lt;br /&gt;
&lt;br /&gt;
Deception 1&lt;br /&gt;
&lt;br /&gt;
Gun Combat (Slug Rifle) 1&lt;br /&gt;
&lt;br /&gt;
Heavy Weapons 0&lt;br /&gt;
&lt;br /&gt;
Leadership 1&lt;br /&gt;
&lt;br /&gt;
Melee (Blade) 2&lt;br /&gt;
&lt;br /&gt;
Persuade 1&lt;br /&gt;
&lt;br /&gt;
Recon 0&lt;br /&gt;
&lt;br /&gt;
Stealth 0&lt;br /&gt;
&lt;br /&gt;
Survival 0&lt;br /&gt;
&lt;br /&gt;
Tactics (Military) 1&lt;br /&gt;
&lt;br /&gt;
Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{|&lt;br /&gt;
! Type !! Rad !! Protection !! KG !! Options&lt;br /&gt;
|-&lt;br /&gt;
! Cloth Armor (TL12) || - || +4 || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Vacc Suit (TL12) || - || +13 || 12 || Electronics Suite&lt;br /&gt;
|-&lt;br /&gt;
! Ceramic Carapace || - || +10 || 4 || +6 vs lasers, flamethrowers, and heat/fire based attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{|&lt;br /&gt;
! Weapon (TL) || RNG || DAM || KG || MAG || Options || Spare Mags&lt;br /&gt;
|-&lt;br /&gt;
! Yeheal Autorifle || 275 || 3D || 7 || 0/32 || Auto/2 || 32/32/16&lt;br /&gt;
|-&lt;br /&gt;
| - APDS || 302 || 3D || - || 24/0 || AP 3 || 32/32&lt;br /&gt;
|-&lt;br /&gt;
| - Incendiary || 275 || 3D &lt;br /&gt;
|-&lt;br /&gt;
! Monkey Knife (TL3) || Melee || 1D || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
! Crescent Blade (TL3) || Melee || 2D+3 || 1.5 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Gauss Pistol (TL13) || 20 || 3D || 1 || 40 || AP3, Auto/2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=2</id>
		<title>Saukhya</title>
		<link rel="alternate" type="text/html" href="https://wiki.dracos.works/index.php?title=Saukhya&amp;diff=2"/>
		<updated>2018-09-26T04:19:18Z</updated>

		<summary type="html">&lt;p&gt;Jenny: Created page with &amp;quot;'''Saukhya, &amp;quot;Follows Her Own Rules&amp;quot;'''  Rads: 0  Age: 42  Species: Humani  Species Traits:  Homeworld:   == Characteristics == {| ! Stat ! Base ! DM ! Current ! DM |- ! Streng...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Saukhya, &amp;quot;Follows Her Own Rules&amp;quot;'''&lt;br /&gt;
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Rads: 0&lt;br /&gt;
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Age: 42&lt;br /&gt;
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Species: Humani&lt;br /&gt;
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Species Traits:&lt;br /&gt;
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Homeworld: &lt;br /&gt;
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== Characteristics ==&lt;br /&gt;
{|&lt;br /&gt;
! Stat&lt;br /&gt;
! Base&lt;br /&gt;
! DM&lt;br /&gt;
! Current&lt;br /&gt;
! DM&lt;br /&gt;
|-&lt;br /&gt;
! Strength || 10 || 1 || 10 || 1&lt;br /&gt;
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! Dexterity || 10 || 1 || 10 || 1&lt;br /&gt;
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! Endurance || 10 || 1 || 10 || 1&lt;br /&gt;
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! Intellect || 11 || 1 || 11 || 1&lt;br /&gt;
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! Education || 8 || 0 || 8 || 0&lt;br /&gt;
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! Social || 12 || 2 || 12 || 2&lt;br /&gt;
|}&lt;br /&gt;
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== Skills ==&lt;br /&gt;
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Athletics (Strength) 1&lt;br /&gt;
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Deception 1&lt;br /&gt;
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Gun Combat (Slug Rifle) 1&lt;br /&gt;
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Heavy Weapons 0&lt;br /&gt;
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Leadership 1&lt;br /&gt;
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Melee (Blade) 2&lt;br /&gt;
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Persuade 1&lt;br /&gt;
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Recon 0&lt;br /&gt;
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Stealth 0&lt;br /&gt;
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Survival 0&lt;br /&gt;
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Tactics (Military) 1&lt;br /&gt;
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Vacc Suit 1&lt;br /&gt;
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== Armor ==&lt;br /&gt;
{|&lt;br /&gt;
! Type !! Rad !! Protection !! KG !! Options&lt;br /&gt;
|-&lt;br /&gt;
! Cloth Armor (TL12) || - || +4 || 2 || -&lt;br /&gt;
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! Boarding Vacc Suit (TL12) || - || +13 || 12 || Electronics Suite&lt;br /&gt;
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! Ceramic Carapace || - || +10 || 4 || +6 vs lasers, flamethrowers, and heat/fire based attacks&lt;br /&gt;
|}&lt;br /&gt;
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== Weapons ==&lt;br /&gt;
{|&lt;br /&gt;
! Weapon (TL) || RNG || DAM || KG || MAG || Options || Spare Mags&lt;br /&gt;
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! Yeheal Autorifle || 275 || 3D || 7 || 0/32 || Auto/2 || 32/32/16&lt;br /&gt;
|-&lt;br /&gt;
| - APDS || 302 || 3D || - || 24/0 || AP 3 || 32/32&lt;br /&gt;
|-&lt;br /&gt;
| - Incendiary || 275 || 3D &lt;br /&gt;
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! Monkey Knife (TL3) || Melee || 1D || - || - || - &lt;br /&gt;
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! Crescent Blade (TL3) || Melee || 2D+3 || 1.5 || - || -&lt;br /&gt;
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! Gauss Pistol (TL13) || 20 || 3D || 1 || 40 || AP3, Auto/2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jenny</name></author>
		
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